ActionProtocol
public protocol ActionProtocol
AtkAction
should be implemented by instances of AtkObject
classes
with which the user can interact directly, i.e. buttons,
checkboxes, scrollbars, e.g. components which are not “passive”
providers of UI information.
Exceptions: when the user interaction is already covered by another
appropriate interface such as AtkEditableText
(insert/delete text,
etc.) or AtkValue
(set value) then these actions should not be
exposed by AtkAction
as well.
Though most UI interactions on components should be invocable via
keyboard as well as mouse, there will generally be a close mapping
between “mouse actions” that are possible on a component and the
AtkActions. Where mouse and keyboard actions are redundant in
effect, AtkAction
should expose only one action rather than
exposing redundant actions if possible. By convention we have been
using “mouse centric” terminology for AtkAction
names.
The ActionProtocol
protocol exposes the methods and properties of an underlying AtkAction
instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see Action
.
Alternatively, use ActionRef
as a lighweight, unowned
reference if you already have an instance you just want to use.
-
Untyped pointer to the underlying
AtkAction
instance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get }
-
action_ptr
Default implementationTyped pointer to the underlying
AtkAction
instance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
AtkAction
instance.Declaration
Swift
var action_ptr: UnsafeMutablePointer<AtkAction>! { get }
-
Required Initialiser for types conforming to
ActionProtocol
Declaration
Swift
init(raw: UnsafeMutableRawPointer)
-
doAction(i:
Extension method) Perform the specified action on the object.
Declaration
Swift
@inlinable func doAction(i: Int) -> Bool
-
getDescription(i:
Extension method) Returns a description of the specified action of the object.
Declaration
Swift
@inlinable func getDescription(i: Int) -> String!
-
getKeybinding(i:
Extension method) Gets the keybinding which can be used to activate this action, if one exists. The string returned should contain localized, human-readable, key sequences as they would appear when displayed on screen. It must be in the format “mnemonic;sequence;shortcut”.
- The mnemonic key activates the object if it is presently enabled onscreen. This typically corresponds to the underlined letter within the widget. Example: “n” in a traditional “New…” menu item or the “a” in “Apply” for a button.
- The sequence is the full list of keys which invoke the action even if the relevant element is not currently shown on screen. For instance, for a menu item the sequence is the keybindings used to open the parent menus before invoking. The sequence string is colon-delimited. Example: “Alt+F:N” in a traditional “New…” menu item.
- The shortcut, if it exists, will invoke the same action without showing the component or its enclosing menus or dialogs. Example: “Ctrl+N” in a traditional “New…” menu item.
Example: For a traditional “New…” menu item, the expected return value would be: “N;Alt+F:N;Ctrl+N” for the English locale and “N;Alt+D:N;Strg+N” for the German locale. If, hypothetically, this menu item lacked a mnemonic, it would be represented by “;;Ctrl+N” and “;;Strg+N” respectively.
Declaration
Swift
@inlinable func getKeybinding(i: Int) -> String!
-
getLocalizedName(i:
Extension method) Returns the localized name of the specified action of the object.
Declaration
Swift
@inlinable func getLocalizedName(i: Int) -> String!
-
getNActions()
Extension methodGets the number of accessible actions available on the object. If there are more than one, the first one is considered the “default” action of the object.
Declaration
Swift
@inlinable func getNActions() -> Int
-
getName(i:
Extension method) Returns a non-localized string naming the specified action of the object. This name is generally not descriptive of the end result of the action, but instead names the ‘interaction type’ which the object supports. By convention, the above strings should be used to represent the actions which correspond to the common point-and-click interaction techniques of the same name: i.e. “click”, “press”, “release”, “drag”, “drop”, “popup”, etc. The “popup” action should be used to pop up a context menu for the object, if one exists.
For technical reasons, some toolkits cannot guarantee that the reported action is actually ‘bound’ to a nontrivial user event; i.e. the result of some actions via
atk_action_do_action()
may be NIL.Declaration
Swift
@inlinable func getName(i: Int) -> String!
-
setDescription(i:
Extension methoddesc: ) Sets a description of the specified action of the object.
Declaration
Swift
@inlinable func setDescription(i: Int, desc: UnsafePointer<gchar>!) -> Bool
-
nActions
Extension methodGets the number of accessible actions available on the object. If there are more than one, the first one is considered the “default” action of the object.
Declaration
Swift
@inlinable var nActions: Int { get }