Offscreen

open class Offscreen : OffscreenProtocol

The Offscreen type acts as an owner of an underlying CoglOffscreen instance. It provides the methods that can operate on this data type through OffscreenProtocol conformance. Use Offscreen as a strong reference or owner of a CoglOffscreen instance.

  • ptr
    Untyped pointer to the underlying `CoglOffscreen` instance.
    

    For type-safe access, use the generated, typed pointer offscreen_ptr property instead.

    Declaration

    Swift

    public let ptr: UnsafeMutableRawPointer!
  • Designated initialiser from the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the Offscreen instance.

    Declaration

    Swift

    @inlinable
    public init(_ op: UnsafeMutablePointer<CoglOffscreen>)

    Parameters

    op

    pointer to the underlying object

  • Designated initialiser from a constant pointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the Offscreen instance.

    Declaration

    Swift

    @inlinable
    public init(_ op: UnsafePointer<CoglOffscreen>)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from a non-mutating gpointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the Offscreen instance.

    Declaration

    Swift

    @inlinable
    public init!(gpointer op: gpointer?)

    Parameters

    op

    gpointer to the underlying object

  • Optional initialiser from a non-mutating gconstpointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the Offscreen instance.

    Declaration

    Swift

    @inlinable
    public init!(gconstpointer op: gconstpointer?)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from a constant pointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the Offscreen instance.

    Declaration

    Swift

    @inlinable
    public init!(_ op: UnsafePointer<CoglOffscreen>?)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the Offscreen instance.

    Declaration

    Swift

    @inlinable
    public init!(_ op: UnsafeMutablePointer<CoglOffscreen>?)

    Parameters

    op

    pointer to the underlying object

  • Designated initialiser from the underlying C data type. CoglOffscreen does not allow reference counting, so despite the name no actual retaining will occur. i.e., ownership is transferred to the Offscreen instance.

    Declaration

    Swift

    @inlinable
    public init(retaining op: UnsafeMutablePointer<CoglOffscreen>)

    Parameters

    op

    pointer to the underlying object

  • Reference intialiser for a related type that implements OffscreenProtocol CoglOffscreen does not allow reference counting.

    Declaration

    Swift

    @inlinable
    public init<T>(_ other: T) where T : OffscreenProtocol

    Parameters

    other

    an instance of a related type that implements OffscreenProtocol

  • Unsafe typed initialiser. Do not use unless you know the underlying data type the pointer points to conforms to OffscreenProtocol.

    Declaration

    Swift

    @inlinable
    public init<T>(cPointer p: UnsafeMutablePointer<T>)

    Parameters

    cPointer

    pointer to the underlying object

  • Unsafe typed, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to OffscreenProtocol.

    Declaration

    Swift

    @inlinable
    public init<T>(retainingCPointer cPointer: UnsafeMutablePointer<T>)

    Parameters

    cPointer

    pointer to the underlying object

  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to OffscreenProtocol.

    Declaration

    Swift

    @inlinable
    public init(raw p: UnsafeRawPointer)

    Parameters

    p

    raw pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to OffscreenProtocol.

    Declaration

    Swift

    @inlinable
    public init(retainingRaw raw: UnsafeRawPointer)
  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to OffscreenProtocol.

    Declaration

    Swift

    @inlinable
    public required init(raw p: UnsafeMutableRawPointer)

    Parameters

    p

    mutable raw pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to OffscreenProtocol.

    Declaration

    Swift

    @inlinable
    public init(retainingRaw raw: UnsafeMutableRawPointer)

    Parameters

    raw

    mutable raw pointer to the underlying object

  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to OffscreenProtocol.

    Declaration

    Swift

    @inlinable
    public init(opaquePointer p: OpaquePointer)

    Parameters

    p

    opaque pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to OffscreenProtocol.

    Declaration

    Swift

    @inlinable
    public init(retainingOpaquePointer p: OpaquePointer)

    Parameters

    p

    opaque pointer to the underlying object

  • This creates an offscreen buffer object using the given texture as the primary color buffer. It doesn’t just initialize the contents of the offscreen buffer with the texture; they are tightly bound so that drawing to the offscreen buffer effectivly updates the contents of the given texture. You don’t need to destroy the offscreen buffer before you can use the texture again.

    <note>This only works with low-level CoglTexture types such as CoglTexture2D, CoglTexture3D and CoglTextureRectangle, and not with meta-texture types such as CoglTexture2DSliced.</note>

    new_to_texture is deprecated: Use cogl_offscreen_new_with_texture instead.

    Declaration

    Swift

    @available(*, deprecated)
    @inlinable
    public init<TextureT>(to_texture texture: TextureT) where TextureT : TextureProtocol
  • This creates an offscreen framebuffer object using the given texture as the primary color buffer. It doesn’t just initialize the contents of the offscreen buffer with the texture; they are tightly bound so that drawing to the offscreen buffer effectively updates the contents of the given texture. You don’t need to destroy the offscreen buffer before you can use the texture again.

    <note>This api only works with low-level CoglTexture types such as CoglTexture2D, CoglTexture3D and CoglTextureRectangle, and not with meta-texture types such as CoglTexture2DSliced.</note>

    The storage for the framebuffer is actually allocated lazily so this function will never return nil to indicate a runtime error. This means it is still possible to configure the framebuffer before it is really allocated.

    Simple applications without full error handling can simply rely on Cogl to lazily allocate the storage of framebuffers but you should be aware that if Cogl encounters an error (such as running out of GPU memory) then your application will simply abort with an error message. If you need to be able to catch such exceptions at runtime then you can explicitly allocate your framebuffer when you have finished configuring it by calling cogl_framebuffer_allocate() and passing in a CoglError argument to catch any exceptions.

    Declaration

    Swift

    @inlinable
    public init<TextureT>(texture: TextureT) where TextureT : TextureProtocol
  • This creates an offscreen buffer object using the given texture as the primary color buffer. It doesn’t just initialize the contents of the offscreen buffer with the texture; they are tightly bound so that drawing to the offscreen buffer effectivly updates the contents of the given texture. You don’t need to destroy the offscreen buffer before you can use the texture again.

    <note>This only works with low-level CoglTexture types such as CoglTexture2D, CoglTexture3D and CoglTextureRectangle, and not with meta-texture types such as CoglTexture2DSliced.</note>

    new_to_texture is deprecated: Use cogl_offscreen_new_with_texture instead.

    Declaration

    Swift

    @available(*, deprecated)
    @inlinable
    public static func newTo<TextureT>(to_texture texture: TextureT) -> Offscreen! where TextureT : TextureProtocol
  • This creates an offscreen framebuffer object using the given texture as the primary color buffer. It doesn’t just initialize the contents of the offscreen buffer with the texture; they are tightly bound so that drawing to the offscreen buffer effectively updates the contents of the given texture. You don’t need to destroy the offscreen buffer before you can use the texture again.

    <note>This api only works with low-level CoglTexture types such as CoglTexture2D, CoglTexture3D and CoglTextureRectangle, and not with meta-texture types such as CoglTexture2DSliced.</note>

    The storage for the framebuffer is actually allocated lazily so this function will never return nil to indicate a runtime error. This means it is still possible to configure the framebuffer before it is really allocated.

    Simple applications without full error handling can simply rely on Cogl to lazily allocate the storage of framebuffers but you should be aware that if Cogl encounters an error (such as running out of GPU memory) then your application will simply abort with an error message. If you need to be able to catch such exceptions at runtime then you can explicitly allocate your framebuffer when you have finished configuring it by calling cogl_framebuffer_allocate() and passing in a CoglError argument to catch any exceptions.

    Declaration

    Swift

    @inlinable
    public static func newWith<TextureT>(texture: TextureT) -> Offscreen! where TextureT : TextureProtocol