MaterialProtocol
public protocol MaterialProtocol
The MaterialProtocol
protocol exposes the methods and properties of an underlying CoglMaterial
instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see Material
.
Alternatively, use MaterialRef
as a lighweight, unowned
reference if you already have an instance you just want to use.
-
Untyped pointer to the underlying
CoglMaterial
instance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get }
-
_ptr
Default implementationTyped pointer to the underlying
CoglMaterial
instance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
CoglMaterial
instance.Declaration
Swift
var _ptr: UnsafeMutablePointer<CoglMaterial>! { get }
-
Required Initialiser for types conforming to
MaterialProtocol
Declaration
Swift
init(raw: UnsafeMutableRawPointer)
-
copy()
Extension methodCreates a new material with the configuration copied from the source material.
We would strongly advise developers to always aim to use
cogl_material_copy()
instead ofcogl_material_new()
whenever there will be any similarity between two materials. Copying a material helps Cogl keep track of a materials ancestry which we may use to help minimize GPU state changes.copy is deprecated: Use cogl_pipeline_copy() instead
Declaration
Swift
@available(*, deprecated) @inlinable func copy() -> MaterialRef!
-
get(ambient:
Extension method) Retrieves the current ambient color for
material
get_ambient is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func get<ColorT>(ambient: ColorT) where ColorT : ColorProtocol
-
get(color:
Extension method) Retrieves the current material color.
get_color is deprecated: Use cogl_pipeline_get_color() instead
Declaration
Swift
@available(*, deprecated) @inlinable func get<ColorT>(color: ColorT) where ColorT : ColorProtocol
-
get(diffuse:
Extension method) Retrieves the current diffuse color for
material
get_diffuse is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func get<ColorT>(diffuse: ColorT) where ColorT : ColorProtocol
-
get(emission:
Extension method) Retrieves the materials current emission color.
get_emission is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func get<ColorT>(emission: ColorT) where ColorT : ColorProtocol
-
getLayerPointSpriteCoordsEnabled(layerIndex:
Extension method) Gets whether point sprite coordinate generation is enabled for this texture layer.
get_layer_point_sprite_coords_enabled is deprecated: Use cogl_pipeline_get_layer_point_sprite_coords_enabled() instead
Declaration
Swift
@available(*, deprecated) @inlinable func getLayerPointSpriteCoordsEnabled(layerIndex: Int) -> CoglBool
-
getLayerWrapModeP(layerIndex:
Extension method) Returns the wrap mode for the ‘p’ coordinate of texture lookups on this layer.
get_layer_wrap_mode_p is deprecated: Use cogl_pipeline_get_layer_wrap_mode_p() instead
Declaration
Swift
@available(*, deprecated) @inlinable func getLayerWrapModeP(layerIndex: Int) -> CoglMaterialWrapMode
-
getLayerWrapModeS(layerIndex:
Extension method) Returns the wrap mode for the ‘s’ coordinate of texture lookups on this layer.
get_layer_wrap_mode_s is deprecated: Use cogl_pipeline_get_layer_wrap_mode_s() instead
Declaration
Swift
@available(*, deprecated) @inlinable func getLayerWrapModeS(layerIndex: Int) -> CoglMaterialWrapMode
-
getLayerWrapModeT(layerIndex:
Extension method) Returns the wrap mode for the ‘t’ coordinate of texture lookups on this layer.
get_layer_wrap_mode_t is deprecated: Use cogl_pipeline_get_layer_wrap_mode_t() instead
Declaration
Swift
@available(*, deprecated) @inlinable func getLayerWrapModeT(layerIndex: Int) -> CoglMaterialWrapMode
-
getLayers()
Extension methodThis function lets you access a material’s internal list of layers for iteration.
<note>You should avoid using this API if possible since it was only made public by mistake and will be deprecated when we have suitable alternative.</note>
<note>It’s important to understand that the list returned may not remain valid if you modify the material or any of the layers in any way and so you would have to re-get the list in that situation.</note>
Declaration
Swift
@inlinable func getLayers() -> GLib.ListRef!
-
getNLayers()
Extension methodRetrieves the number of layers defined for the given
material
get_n_layers is deprecated: Use cogl_pipeline_get_n_layers() instead
Declaration
Swift
@available(*, deprecated) @inlinable func getNLayers() -> Int
-
getPointSize()
Extension methodGet the size of points drawn when
COGL_VERTICES_MODE_POINTS
is used with the vertex buffer API.get_point_size is deprecated: Use cogl_pipeline_get_point_size() instead
Declaration
Swift
@available(*, deprecated) @inlinable func getPointSize() -> CFloat
-
getShininess()
Extension methodRetrieves the materials current emission color.
get_shininess is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func getShininess() -> CFloat
-
get(specular:
Extension method) Retrieves the materials current specular color.
get_specular is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func get<ColorT>(specular: ColorT) where ColorT : ColorProtocol
-
getUserProgram()
Extension methodQueries what user program has been associated with the given
material
usingcogl_material_set_user_program()
.get_user_program is deprecated: Use #CoglSnippet api instead instead
Declaration
Swift
@available(*, deprecated) @inlinable func getUserProgram() -> CoglHandle!
-
removeLayer(layerIndex:
Extension method) This function removes a layer from your material
remove_layer is deprecated: Use cogl_pipeline_remove_layer() instead
Declaration
Swift
@available(*, deprecated) @inlinable func removeLayer(layerIndex: Int)
-
setAlphaTestFunction(alphaFunc:
Extension methodalphaReference: ) Before a primitive is blended with the framebuffer, it goes through an alpha test stage which lets you discard fragments based on the current alpha value. This function lets you change the function used to evaluate the alpha channel, and thus determine which fragments are discarded and which continue on to the blending stage.
The default is
COGL_MATERIAL_ALPHA_FUNC_ALWAYS
set_alpha_test_function is deprecated: Use cogl_pipeline_set_alpha_test_function() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setAlphaTestFunction(alphaFunc: CoglMaterialAlphaFunc!, alphaReference: CFloat)
-
set(ambient:
Extension method) Sets the material’s ambient color, in the standard OpenGL lighting model. The ambient color affects the overall color of the object.
Since the diffuse color will be intense when the light hits the surface directly, the ambient will be most apparent where the light hits at a slant.
The default value is (0.2, 0.2, 0.2, 1.0)
set_ambient is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func set<ColorT>(ambient: ColorT) where ColorT : ColorProtocol
-
setAmbientAndDiffuse(color:
Extension method) Conveniently sets the diffuse and ambient color of
material
at the same time. Seecogl_material_set_ambient()
andcogl_material_set_diffuse()
.The default ambient color is (0.2, 0.2, 0.2, 1.0)
The default diffuse color is (0.8, 0.8, 0.8, 1.0)
set_ambient_and_diffuse is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func setAmbientAndDiffuse<ColorT>(color: ColorT) where ColorT : ColorProtocol
-
setBlend(blendString:
Extension method) If not already familiar; please refer <link linkend=“cogl-Blend-Strings”>here</link> for an overview of what blend strings are, and their syntax.
Blending occurs after the alpha test function, and combines fragments with the framebuffer.
Currently the only blend function Cogl exposes is
ADD()
. So any valid blend statements will be of the form:<channel-mask>=ADD(SRC_COLOR*(<factor>), DST_COLOR*(<factor>))
<warning>The brackets around blend factors are currently not optional!</warning>
This is the list of source-names usable as blend factors: <itemizedlist> <listitem><para>SRC_COLOR: The color of the in comming fragment</para></listitem> <listitem><para>DST_COLOR: The color of the framebuffer</para></listitem> <listitem><para>CONSTANT: The constant set via
cogl_material_set_blend_constant()
</para></listitem> </itemizedlist>The source names can be used according to the <link linkend=“cogl-Blend-String-syntax”>color-source and factor syntax</link>, so for example “(1-SRC_COLOR[A])” would be a valid factor, as would “(CONSTANT[RGB])”
These can also be used as factors: <itemizedlist> <listitem>0: (0, 0, 0, 0)</listitem> <listitem>1: (1, 1, 1, 1)</listitem> <listitem>SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1) where f =
MIN(SRC_COLOR[A],1-DST_COLOR[A])
</listitem> </itemizedlist><note>Remember; all color components are normalized to the range [0, 1] before computing the result of blending.</note>
<example id=“cogl-Blend-Strings-blend-unpremul”> <title>Blend Strings/1</title> <para>Blend a non-premultiplied source over a destination with premultiplied alpha:</para> <programlisting> “RGB =
ADD(SRC_COLOR*(SRC_COLOR[A])
, DST_COLOR*(1-SRC_COLOR[A]))” “A =ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A])
)” </programlisting> </example><example id=“cogl-Blend-Strings-blend-premul”> <title>Blend Strings/2</title> <para>Blend a premultiplied source over a destination with premultiplied alpha</para> <programlisting> “RGBA =
ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A])
)” </programlisting> </example>The default blend string is:
RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))
That gives normal alpha-blending when the calculated color for the material is in premultiplied form.
set_blend is deprecated: Use cogl_pipeline_set_blend() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setBlend(blendString: UnsafePointer<CChar>!) throws -> CoglBool
-
setBlendConstant(constantColor:
Extension method) When blending is setup to reference a CONSTANT blend factor then blending will depend on the constant set with this function.
set_blend_constant is deprecated: Use cogl_pipeline_set_blend_constant() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setBlendConstant<ColorT>(constantColor: ColorT) where ColorT : ColorProtocol
-
set(color:
Extension method) Sets the basic color of the material, used when no lighting is enabled.
Note that if you don’t add any layers to the material then the color will be blended unmodified with the destination; the default blend expects premultiplied colors: for example, use (0.5, 0.0, 0.0, 0.5) for semi-transparent red. See
cogl_color_premultiply()
.The default value is (1.0, 1.0, 1.0, 1.0)
set_color is deprecated: Use cogl_pipeline_set_color() instead
Declaration
Swift
@available(*, deprecated) @inlinable func set<ColorT>(color: ColorT) where ColorT : ColorProtocol
-
setColor4f(red:
Extension methodgreen: blue: alpha: ) Sets the basic color of the material, used when no lighting is enabled.
The default value is (1.0, 1.0, 1.0, 1.0)
set_color4f is deprecated: Use cogl_pipeline_set_color4f() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setColor4f(red: CFloat, green: CFloat, blue: CFloat, alpha: CFloat)
-
setColor4ub(red:
Extension methodgreen: blue: alpha: ) Sets the basic color of the material, used when no lighting is enabled.
The default value is (0xff, 0xff, 0xff, 0xff)
set_color4ub is deprecated: Use cogl_pipeline_set_color4ub() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setColor4ub(red: UInt8, green: UInt8, blue: UInt8, alpha: UInt8)
-
set(diffuse:
Extension method) Sets the material’s diffuse color, in the standard OpenGL lighting model. The diffuse color is most intense where the light hits the surface directly - perpendicular to the surface.
The default value is (0.8, 0.8, 0.8, 1.0)
set_diffuse is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func set<ColorT>(diffuse: ColorT) where ColorT : ColorProtocol
-
set(emission:
Extension method) Sets the material’s emissive color, in the standard OpenGL lighting model. It will look like the surface is a light source emitting this color.
The default value is (0.0, 0.0, 0.0, 1.0)
set_emission is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func set<ColorT>(emission: ColorT) where ColorT : ColorProtocol
-
setLayer(layerIndex:
Extension methodtexture: ) In addition to the standard OpenGL lighting model a Cogl material may have one or more layers comprised of textures that can be blended together in order, with a number of different texture combine modes. This function defines a new texture layer.
The index values of multiple layers do not have to be consecutive; it is only their relative order that is important.
<note>In the future, we may define other types of material layers, such as purely GLSL based layers.</note>
set_layer is deprecated: Use cogl_pipeline_set_layer() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayer(layerIndex: Int, texture: CoglHandle)
-
setLayerCombine(layerIndex:
Extension methodblendString: ) If not already familiar; you can refer <link linkend=“cogl-Blend-Strings”>here</link> for an overview of what blend strings are and there syntax.
These are all the functions available for texture combining: <itemizedlist> <listitem>
REPLACE(arg0)
= arg0</listitem> <listitem>MODULATE(arg0, arg1)
= arg0 x arg1</listitem> <listitem>ADD(arg0, arg1)
= arg0 + arg1</listitem> <listitem>ADD_SIGNED(arg0, arg1)
= arg0 + arg1 - 0.5</listitem> <listitem>INTERPOLATE(arg0, arg1, arg2)
= arg0 x arg2 + arg1 x (1 - arg2)</listitem> <listitem>SUBTRACT(arg0, arg1)
= arg0 - arg1</listitem> <listitem> <programlisting>DOT3_RGB(arg0, arg1)
= 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) + (arg0[G] - 0.5)) * (arg1[G] - 0.5) + (arg0[B] - 0.5)) * (arg1[B] - 0.5)) </programlisting> </listitem> <listitem> <programlisting>DOT3_RGBA(arg0, arg1)
= 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) + (arg0[G] - 0.5)) * (arg1[G] - 0.5) + (arg0[B] - 0.5)) * (arg1[B] - 0.5)) </programlisting> </listitem> </itemizedlist>Refer to the <link linkend=“cogl-Blend-String-syntax”>color-source syntax</link> for describing the arguments. The valid source names for texture combining are: <variablelist> <varlistentry> <term>TEXTURE</term> <listitem>Use the color from the current texture layer</listitem> </varlistentry> <varlistentry> <term>TEXTURE_0, TEXTURE_1, etc</term> <listitem>Use the color from the specified texture layer</listitem> </varlistentry> <varlistentry> <term>CONSTANT</term> <listitem>Use the color from the constant given with
cogl_material_set_layer_constant()
</listitem> </varlistentry> <varlistentry> <term>PRIMARY</term> <listitem>Use the color of the material as set withcogl_material_set_color()
</listitem> </varlistentry> <varlistentry> <term>PREVIOUS</term> <listitem>Either use the texture color from the previous layer, or if this is layer 0, use the color of the material as set withcogl_material_set_color()
</listitem> </varlistentry> </variablelist><refsect2 id=“cogl-Layer-Combine-Examples”> <title>Layer Combine Examples</title> <para>This is effectively what the default blending is:</para> <informalexample><programlisting> RGBA = MODULATE (PREVIOUS, TEXTURE) </programlisting></informalexample> <para>This could be used to cross-fade between two images, using the alpha component of a constant as the interpolator. The constant color is given by calling cogl_material_set_layer_constant.</para> <informalexample><programlisting> RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A]) </programlisting></informalexample> </refsect2>
<note>You can’t give a multiplication factor for arguments as you can with blending.</note>
set_layer_combine is deprecated: Use cogl_pipeline_set_layer_combine() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerCombine(layerIndex: Int, blendString: UnsafePointer<CChar>!) throws -> CoglBool
-
setLayerCombineConstant(layerIndex:
Extension methodconstant: ) When you are using the ‘CONSTANT’ color source in a layer combine description then you can use this function to define its value.
set_layer_combine_constant is deprecated: Use cogl_pipeline_set_layer_combine_constant() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerCombineConstant<ColorT>(layerIndex: Int, constant: ColorT) where ColorT : ColorProtocol
-
setLayerFilters(layerIndex:
Extension methodminFilter: magFilter: ) Changes the decimation and interpolation filters used when a texture is drawn at other scales than 100%.
set_layer_filters is deprecated: Use cogl_pipeline_set_layer_filters() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerFilters(layerIndex: Int, minFilter: CoglMaterialFilter, magFilter: CoglMaterialFilter)
-
setLayerMatrix(layerIndex:
Extension methodmatrix: ) This function lets you set a matrix that can be used to e.g. translate and rotate a single layer of a material used to fill your geometry.
set_layer_matrix is deprecated: Use cogl_pipeline_set_layer_matrix() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerMatrix<MatrixT>(layerIndex: Int, matrix: MatrixT) where MatrixT : MatrixProtocol
-
setLayerPointSpriteCoordsEnabled(layerIndex:
Extension methodenable: ) When rendering points, if
enable
istrue
then the texture coordinates for this layer will be replaced with coordinates that vary from 0.0 to 1.0 across the primitive. The top left of the point will have the coordinates 0.0,0.0 and the bottom right will have 1.0,1.0. Ifenable
isfalse
then the coordinates will be fixed for the entire point.This function will only work if
COGL_FEATURE_POINT_SPRITE
is available. If the feature is not available then the function will returnfalse
and seterror
.set_layer_point_sprite_coords_enabled is deprecated: Use cogl_pipeline_set_layer_point_sprite_coords_enabled() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerPointSpriteCoordsEnabled(layerIndex: Int, enable: CoglBool) throws -> CoglBool
-
setLayerWrapMode(layerIndex:
Extension methodmode: ) Sets the wrap mode for all three coordinates of texture lookups on this layer. This is equivalent to calling
cogl_material_set_layer_wrap_mode_s()
,cogl_material_set_layer_wrap_mode_t()
andcogl_material_set_layer_wrap_mode_p()
separately.set_layer_wrap_mode is deprecated: Use cogl_pipeline_set_layer_wrap_mode() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerWrapMode(layerIndex: Int, mode: CoglMaterialWrapMode)
-
setLayerWrapModeP(layerIndex:
Extension methodmode: ) Sets the wrap mode for the ‘p’ coordinate of texture lookups on this layer. ‘p’ is the third coordinate.
set_layer_wrap_mode_p is deprecated: Use cogl_pipeline_set_layer_wrap_mode_p() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerWrapModeP(layerIndex: Int, mode: CoglMaterialWrapMode)
-
setLayerWrapModeS(layerIndex:
Extension methodmode: ) Sets the wrap mode for the ‘s’ coordinate of texture lookups on this layer.
set_layer_wrap_mode_s is deprecated: Use cogl_pipeline_set_layer_wrap_mode_s() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerWrapModeS(layerIndex: Int, mode: CoglMaterialWrapMode)
-
setLayerWrapModeT(layerIndex:
Extension methodmode: ) Sets the wrap mode for the ‘t’ coordinate of texture lookups on this layer.
set_layer_wrap_mode_t is deprecated: Use cogl_pipeline_set_layer_wrap_mode_t() instead
Declaration
Swift
@available(*, deprecated) @inlinable func setLayerWrapModeT(layerIndex: Int, mode: CoglMaterialWrapMode)
-
set(pointSize:
Extension method) Changes the size of points drawn when
COGL_VERTICES_MODE_POINTS
is used with the vertex buffer API. Note that typically the GPU will only support a limited minimum and maximum range of point sizes. If the chosen point size is outside that range then the nearest value within that range will be used instead. The size of a point is in screen space so it will be the same regardless of any transformations. The default point size is 1.0.set_point_size is deprecated: Use cogl_pipeline_set_point_size() instead
Declaration
Swift
@available(*, deprecated) @inlinable func set(pointSize: CFloat)
-
set(shininess:
Extension method) Sets the shininess of the material, in the standard OpenGL lighting model, which determines the size of the specular highlights. A higher
shininess
will produce smaller highlights which makes the object appear more shiny.The default value is 0.0
set_shininess is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func set(shininess: CFloat)
-
set(specular:
Extension method) Sets the material’s specular color, in the standard OpenGL lighting model. The intensity of the specular color depends on the viewport position, and is brightest along the lines of reflection.
The default value is (0.0, 0.0, 0.0, 1.0)
set_specular is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@available(*, deprecated) @inlinable func set<ColorT>(specular: ColorT) where ColorT : ColorProtocol
-
setUser(program:
Extension method) Associates a linked CoglProgram with the given material so that the program can take full control of vertex and/or fragment processing.
This is an example of how it can be used to associate an ARBfp program with a
CoglMaterial:
CoglHandle shader; CoglHandle program; CoglMaterial *material; shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT); cogl_shader_source (shader, "!!ARBfp1.0\n" "MOV result.color,fragment.color;\n" "END\n"); cogl_shader_compile (shader); program = cogl_create_program (); cogl_program_attach_shader (program, shader); cogl_program_link (program); material = cogl_material_new (); cogl_material_set_user_program (material, program); cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); cogl_rectangle (0, 0, 100, 100);
It is possibly worth keeping in mind that this API is not part of the long term design for how we want to expose shaders to Cogl developers (We are planning on deprecating the cogl_program and cogl_shader APIs in favour of a “snippet” framework) but in the meantime we hope this will handle most practical GLSL and ARBfp requirements.
Also remember you need to check for either the
COGL_FEATURE_SHADERS_GLSL
orCOGL_FEATURE_SHADERS_ARBFP
before using the cogl_program or cogl_shader API.set_user_program is deprecated: Use #CoglSnippet api instead instead
Declaration
Swift
@available(*, deprecated) @inlinable func setUser(program: CoglHandle)
-
layers
Extension methodThis function lets you access a material’s internal list of layers for iteration.
<note>You should avoid using this API if possible since it was only made public by mistake and will be deprecated when we have suitable alternative.</note>
<note>It’s important to understand that the list returned may not remain valid if you modify the material or any of the layers in any way and so you would have to re-get the list in that situation.</note>
Declaration
Swift
@inlinable var layers: GLib.ListRef! { get }
-
nLayers
Extension methodRetrieves the number of layers defined for the given
material
get_n_layers is deprecated: Use cogl_pipeline_get_n_layers() instead
Declaration
Swift
@inlinable var nLayers: Int { get }
-
pointSize
Extension methodGet the size of points drawn when
COGL_VERTICES_MODE_POINTS
is used with the vertex buffer API.get_point_size is deprecated: Use cogl_pipeline_get_point_size() instead
Declaration
Swift
@inlinable var pointSize: CFloat { get nonmutating set }
-
shininess
Extension methodRetrieves the materials current emission color.
get_shininess is deprecated: Use the #CoglSnippet shader api for lighting
Declaration
Swift
@inlinable var shininess: CFloat { get nonmutating set }
-
userProgram
Extension methodQueries what user program has been associated with the given
material
usingcogl_material_set_user_program()
.get_user_program is deprecated: Use #CoglSnippet api instead instead
Declaration
Swift
@inlinable var userProgram: CoglHandle! { get nonmutating set }