DeviceManagerSignalName
public enum DeviceManagerSignalName : String, SignalNameProtocol
Undocumented
-
The
device-added
signal is emitted either when a new master pointer is created, or when a slave (Hardware) input device is plugged in.Declaration
Swift
case deviceAdded = "device-added"
-
The
device-changed
signal is emitted whenever a device has changed in the hierarchy, either slave devices being disconnected from their master device or connected to another one, or master devices being added or removed a slave device.If a slave device is detached from all master devices (
gdk_device_get_associated_device()
returnsnil
), itsGdkDeviceType
will change toGDK_DEVICE_TYPE_FLOATING
, if it’s attached, it will change toGDK_DEVICE_TYPE_SLAVE
.Declaration
Swift
case deviceChanged = "device-changed"
-
The
device-removed
signal is emitted either when a master pointer is removed, or when a slave (Hardware) input device is unplugged.Declaration
Swift
case deviceRemoved = "device-removed"
-
The notify signal is emitted on an object when one of its properties has its value set through
g_object_set_property()
,g_object_set()
, et al.Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with
G_PARAM_EXPLICIT_NOTIFY
, then any call tog_object_set_property()
results innotify
being emitted, even if the new value is the same as the old. If they did passG_PARAM_EXPLICIT_NOTIFY
, then this signal is emitted only when they explicitly callg_object_notify()
org_object_notify_by_pspec()
, and common practice is to do that only when the value has actually changed.This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the
g_signal_connect()
call, like this: (C Language Example):g_signal_connect (text_view->buffer, "notify::paste-target-list", G_CALLBACK (gtk_text_view_target_list_notify), text_view)
It is important to note that you must use canonical parameter names as detail strings for the notify signal.
Declaration
Swift
case notify = "notify"
-
Undocumented
Declaration
Swift
case notifyDisplay = "notify::display"