FrameClockProtocol
public protocol FrameClockProtocol : ObjectProtocol
The FrameClockProtocol
protocol exposes the methods and properties of an underlying GdkFrameClock
instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see FrameClock
.
Alternatively, use FrameClockRef
as a lighweight, unowned
reference if you already have an instance you just want to use.
A GdkFrameClock
tells the application when to update and repaint a
window. This may be synced to the vertical refresh rate of the
monitor, for example. Even when the frame clock uses a simple timer
rather than a hardware-based vertical sync, the frame clock helps
because it ensures everything paints at the same time (reducing the
total number of frames). The frame clock can also automatically
stop painting when it knows the frames will not be visible, or
scale back animation framerates.
GdkFrameClock
is designed to be compatible with an OpenGL-based
implementation or with mozRequestAnimationFrame in Firefox,
for example.
A frame clock is idle until someone requests a frame with
gdk_frame_clock_request_phase()
. At some later point that makes
sense for the synchronization being implemented, the clock will
process a frame and emit signals for each phase that has been
requested. (See the signals of the GdkFrameClock
class for
documentation of the phases. GDK_FRAME_CLOCK_PHASE_UPDATE
and the
GdkFrameClock::update
signal are most interesting for application
writers, and are used to update the animations, using the frame time
given by gdk_frame_clock_get_frame_time()
.
The frame time is reported in microseconds and generally in the same
timescale as g_get_monotonic_time()
, however, it is not the same
as g_get_monotonic_time()
. The frame time does not advance during
the time a frame is being painted, and outside of a frame, an attempt
is made so that all calls to gdk_frame_clock_get_frame_time()
that
are called at a “similar” time get the same value. This means that
if different animations are timed by looking at the difference in
time between an initial value from gdk_frame_clock_get_frame_time()
and the value inside the GdkFrameClock::update
signal of the clock,
they will stay exactly synchronized.
-
Untyped pointer to the underlying
GdkFrameClock
instance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get }
-
frame_clock_ptr
Default implementationTyped pointer to the underlying
GdkFrameClock
instance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GdkFrameClock
instance.Declaration
Swift
var frame_clock_ptr: UnsafeMutablePointer<GdkFrameClock>! { get }
-
Required Initialiser for types conforming to
FrameClockProtocol
Declaration
Swift
init(raw: UnsafeMutableRawPointer)
-
connect(signal:
Extension methodflags: handler: ) Connect a Swift signal handler to the given, typed
FrameClockSignalName
signalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: FrameClockSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> Int
Parameters
signal
The signal to connect
flags
The connection flags to use
data
A pointer to user data to provide to the callback
destroyData
A
GClosureNotify
C function to destroy the data pointed to byuserData
handler
The Swift signal handler (function or callback) to invoke on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
-
connect(signal:
Extension methodflags: data: destroyData: signalHandler: ) Connect a C signal handler to the given, typed
FrameClockSignalName
signalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: FrameClockSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> Int
Parameters
signal
The signal to connect
flags
The connection flags to use
data
A pointer to user data to provide to the callback
destroyData
A
GClosureNotify
C function to destroy the data pointed to byuserData
signalHandler
The C function to be called on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
-
onAfterPaint(flags:
Extension methodhandler: ) This signal ends processing of the frame. Applications should generally not handle this signal.
Note
This represents the underlyingafter-paint
signalDeclaration
Swift
@discardableResult @inlinable func onAfterPaint(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
handler
The signal handler to call Run the given callback whenever the
afterPaint
signal is emitted -
afterPaintSignal
Extension methodTyped
after-paint
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var afterPaintSignal: FrameClockSignalName { get }
-
onBeforePaint(flags:
Extension methodhandler: ) This signal begins processing of the frame. Applications should generally not handle this signal.
Note
This represents the underlyingbefore-paint
signalDeclaration
Swift
@discardableResult @inlinable func onBeforePaint(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
handler
The signal handler to call Run the given callback whenever the
beforePaint
signal is emitted -
beforePaintSignal
Extension methodTyped
before-paint
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var beforePaintSignal: FrameClockSignalName { get }
-
onFlushEvents(flags:
Extension methodhandler: ) This signal is used to flush pending motion events that are being batched up and compressed together. Applications should not handle this signal.
Note
This represents the underlyingflush-events
signalDeclaration
Swift
@discardableResult @inlinable func onFlushEvents(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
handler
The signal handler to call Run the given callback whenever the
flushEvents
signal is emitted -
flushEventsSignal
Extension methodTyped
flush-events
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var flushEventsSignal: FrameClockSignalName { get }
-
onLayout(flags:
Extension methodhandler: ) This signal is emitted as the second step of toolkit and application processing of the frame. Any work to update sizes and positions of application elements should be performed. GTK+ normally handles this internally.
Note
This represents the underlyinglayout
signalDeclaration
Swift
@discardableResult @inlinable func onLayout(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
handler
The signal handler to call Run the given callback whenever the
layout
signal is emitted -
layoutSignal
Extension methodTyped
layout
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var layoutSignal: FrameClockSignalName { get }
-
onPaint(flags:
Extension methodhandler: ) This signal is emitted as the third step of toolkit and application processing of the frame. The frame is repainted. GDK normally handles this internally and produces expose events, which are turned into GTK+
GtkWidget::draw
signals.Note
This represents the underlyingpaint
signalDeclaration
Swift
@discardableResult @inlinable func onPaint(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
handler
The signal handler to call Run the given callback whenever the
paint
signal is emitted -
paintSignal
Extension methodTyped
paint
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var paintSignal: FrameClockSignalName { get }
-
onResumeEvents(flags:
Extension methodhandler: ) This signal is emitted after processing of the frame is finished, and is handled internally by GTK+ to resume normal event processing. Applications should not handle this signal.
Note
This represents the underlyingresume-events
signalDeclaration
Swift
@discardableResult @inlinable func onResumeEvents(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
handler
The signal handler to call Run the given callback whenever the
resumeEvents
signal is emitted -
resumeEventsSignal
Extension methodTyped
resume-events
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var resumeEventsSignal: FrameClockSignalName { get }
-
onUpdate(flags:
Extension methodhandler: ) This signal is emitted as the first step of toolkit and application processing of the frame. Animations should be updated using
gdk_frame_clock_get_frame_time()
. Applications can connect directly to this signal, or usegtk_widget_add_tick_callback()
as a more convenient interface.Note
This represents the underlyingupdate
signalDeclaration
Swift
@discardableResult @inlinable func onUpdate(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
handler
The signal handler to call Run the given callback whenever the
update
signal is emitted -
updateSignal
Extension methodTyped
update
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var updateSignal: FrameClockSignalName { get }
-
beginUpdating()
Extension methodStarts updates for an animation. Until a matching call to
gdk_frame_clock_end_updating()
is made, the frame clock will continually request a new frame with theGDK_FRAME_CLOCK_PHASE_UPDATE
phase. This function may be called multiple times and frames will be requested untilgdk_frame_clock_end_updating()
is called the same number of times.Declaration
Swift
@inlinable func beginUpdating()
-
endUpdating()
Extension methodStops updates for an animation. See the documentation for
gdk_frame_clock_begin_updating()
.Declaration
Swift
@inlinable func endUpdating()
-
getCurrentTimings()
Extension methodGets the frame timings for the current frame.
Declaration
Swift
@inlinable func getCurrentTimings() -> FrameTimingsRef!
-
getFrameCounter()
Extension methodA
GdkFrameClock
maintains a 64-bit counter that increments for each frame drawn.Declaration
Swift
@inlinable func getFrameCounter() -> gint64
-
getFrameTime()
Extension methodGets the time that should currently be used for animations. Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it’s the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
Declaration
Swift
@inlinable func getFrameTime() -> gint64
-
getHistoryStart()
Extension methodGdkFrameClock
internally keeps a history ofGdkFrameTimings
objects for recent frames that can be retrieved withgdk_frame_clock_get_timings()
. The set of stored frames is the set from the counter values given bygdk_frame_clock_get_history_start()
andgdk_frame_clock_get_frame_counter()
, inclusive.Declaration
Swift
@inlinable func getHistoryStart() -> gint64
-
Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than
base_time
.Declaration
Swift
@inlinable func getRefreshInfo(baseTime: gint64, refreshIntervalReturn: UnsafeMutablePointer<gint64>! = nil, presentationTimeReturn: UnsafeMutablePointer<gint64>!)
-
getTimings(frameCounter:
Extension method) Retrieves a
GdkFrameTimings
object holding timing information for the current frame or a recent frame. TheGdkFrameTimings
object may not yet be complete: seegdk_frame_timings_get_complete()
.Declaration
Swift
@inlinable func getTimings(frameCounter: gint64) -> FrameTimingsRef!
-
request(phase:
Extension method) Asks the frame clock to run a particular phase. The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to
gdk_frame_clock_request_phase()
will be combined together and only one frame processed. If you are displaying animated content and want to continually request theGDK_FRAME_CLOCK_PHASE_UPDATE
phase for a period of time, you should usegdk_frame_clock_begin_updating()
instead, since this allows GTK+ to adjust system parameters to get maximally smooth animations.Declaration
Swift
@inlinable func request(phase: FrameClockPhase)
-
currentTimings
Extension methodGets the frame timings for the current frame.
Declaration
Swift
@inlinable var currentTimings: FrameTimingsRef! { get }
-
frameCounter
Extension methodA
GdkFrameClock
maintains a 64-bit counter that increments for each frame drawn.Declaration
Swift
@inlinable var frameCounter: gint64 { get }
-
frameTime
Extension methodGets the time that should currently be used for animations. Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it’s the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
Declaration
Swift
@inlinable var frameTime: gint64 { get }
-
historyStart
Extension methodGdkFrameClock
internally keeps a history ofGdkFrameTimings
objects for recent frames that can be retrieved withgdk_frame_clock_get_timings()
. The set of stored frames is the set from the counter values given bygdk_frame_clock_get_history_start()
andgdk_frame_clock_get_frame_counter()
, inclusive.Declaration
Swift
@inlinable var historyStart: gint64 { get }