DeviceManagerProtocol

public protocol DeviceManagerProtocol : ObjectProtocol

The DeviceManagerProtocol protocol exposes the methods and properties of an underlying GdkDeviceManager instance. The default implementation of these can be found in the protocol extension below. For a concrete class that implements these methods and properties, see DeviceManager. Alternatively, use DeviceManagerRef as a lighweight, unowned reference if you already have an instance you just want to use.

In addition to a single pointer and keyboard for user interface input, GDK contains support for a variety of input devices, including graphics tablets, touchscreens and multiple pointers/keyboards interacting simultaneously with the user interface. Such input devices often have additional features, such as sub-pixel positioning information and additional device-dependent information.

In order to query the device hierarchy and be aware of changes in the device hierarchy (such as virtual devices being created or removed, or physical devices being plugged or unplugged), GDK provides GdkDeviceManager.

By default, and if the platform supports it, GDK is aware of multiple keyboard/pointer pairs and multitouch devices. This behavior can be changed by calling gdk_disable_multidevice() before gdk_display_open(). There should rarely be a need to do that though, since GDK defaults to a compatibility mode in which it will emit just one enter/leave event pair for all devices on a window. To enable per-device enter/leave events and other multi-pointer interaction features, gdk_window_set_support_multidevice() must be called on GdkWindows (or gtk_widget_set_support_multidevice() on widgets). window. See the gdk_window_set_support_multidevice() documentation for more information.

On X11, multi-device support is implemented through XInput 2. Unless gdk_disable_multidevice() is called, the XInput 2 GdkDeviceManager implementation will be used as the input source. Otherwise either the core or XInput 1 implementations will be used.

For simple applications that don’t have any special interest in input devices, the so-called “client pointer” provides a reasonable approximation to a simple setup with a single pointer and keyboard. The device that has been set as the client pointer can be accessed via gdk_device_manager_get_client_pointer().

Conceptually, in multidevice mode there are 2 device types. Virtual devices (or master devices) are represented by the pointer cursors and keyboard foci that are seen on the screen. Physical devices (or slave devices) represent the hardware that is controlling the virtual devices, and thus have no visible cursor on the screen.

Virtual devices are always paired, so there is a keyboard device for every pointer device. Associations between devices may be inspected through gdk_device_get_associated_device().

There may be several virtual devices, and several physical devices could be controlling each of these virtual devices. Physical devices may also be “floating”, which means they are not attached to any virtual device.

Master and slave devices

carlos@sacarino:~$ xinput list
 Virtual core pointer                          id=2    [master pointer  (3)]
    Virtual core XTEST pointer                id=4    [slave  pointer  (2)]
    Wacom ISDv4 E6 Pen stylus                 id=10   [slave  pointer  (2)]
    Wacom ISDv4 E6 Finger touch               id=11   [slave  pointer  (2)]
    SynPS/2 Synaptics TouchPad                id=13   [slave  pointer  (2)]
    TPPS/2 IBM TrackPoint                     id=14   [slave  pointer  (2)]
    Wacom ISDv4 E6 Pen eraser                 id=16   [slave  pointer  (2)]
 Virtual core keyboard                         id=3    [master keyboard (2)]
     Virtual core XTEST keyboard               id=5    [slave  keyboard (3)]
     Power Button                              id=6    [slave  keyboard (3)]
     Video Bus                                 id=7    [slave  keyboard (3)]
     Sleep Button                              id=8    [slave  keyboard (3)]
     Integrated Camera                         id=9    [slave  keyboard (3)]
     AT Translated Set 2 keyboard              id=12   [slave  keyboard (3)]
     ThinkPad Extra Buttons                    id=15   [slave  keyboard (3)]

By default, GDK will automatically listen for events coming from all master devices, setting the GdkDevice for all events coming from input devices. Events containing device information are GDK_MOTION_NOTIFY, GDK_BUTTON_PRESS, GDK_2BUTTON_PRESS, GDK_3BUTTON_PRESS, GDK_BUTTON_RELEASE, GDK_SCROLL, GDK_KEY_PRESS, GDK_KEY_RELEASE, GDK_ENTER_NOTIFY, GDK_LEAVE_NOTIFY, GDK_FOCUS_CHANGE, GDK_PROXIMITY_IN, GDK_PROXIMITY_OUT, GDK_DRAG_ENTER, GDK_DRAG_LEAVE, GDK_DRAG_MOTION, GDK_DRAG_STATUS, GDK_DROP_START, GDK_DROP_FINISHED and GDK_GRAB_BROKEN. When dealing with an event on a master device, it is possible to get the source (slave) device that the event originated from via gdk_event_get_source_device().

On a standard session, all physical devices are connected by default to the “Virtual Core Pointer/Keyboard” master devices, hence routing all events through these. This behavior is only modified by device grabs, where the slave device is temporarily detached for as long as the grab is held, and more permanently by user modifications to the device hierarchy.

On certain application specific setups, it may make sense to detach a physical device from its master pointer, and mapping it to an specific window. This can be achieved by the combination of gdk_device_grab() and gdk_device_set_mode().

In order to listen for events coming from devices other than a virtual device, gdk_window_set_device_events() must be called. Generally, this function can be used to modify the event mask for any given device.

Input devices may also provide additional information besides X/Y. For example, graphics tablets may also provide pressure and X/Y tilt information. This information is device-dependent, and may be queried through gdk_device_get_axis(). In multidevice mode, virtual devices will change axes in order to always represent the physical device that is routing events through it. Whenever the physical device changes, the GdkDevice:n-axes property will be notified, and gdk_device_list_axes() will return the new device axes.

Devices may also have associated “keys” or macro buttons. Such keys can be globally set to map into normal X keyboard events. The mapping is set using gdk_device_set_key().

In GTK+ 3.20, a new GdkSeat object has been introduced that supersedes GdkDeviceManager and should be preferred in newly written code.

  • ptr

    Untyped pointer to the underlying GdkDeviceManager instance.

    Declaration

    Swift

    var ptr: UnsafeMutableRawPointer! { get }
  • device_manager_ptr Default implementation

    Typed pointer to the underlying GdkDeviceManager instance.

    Default Implementation

    Return the stored, untyped pointer as a typed pointer to the GdkDeviceManager instance.

    Declaration

    Swift

    var device_manager_ptr: UnsafeMutablePointer<GdkDeviceManager>! { get }
  • Required Initialiser for types conforming to DeviceManagerProtocol

    Declaration

    Swift

    init(raw: UnsafeMutableRawPointer)

DeviceManager Class

  • Bind a DeviceManagerPropertyName source property to a given target object.

    Declaration

    Swift

    @discardableResult
    @inlinable
    func bind<Q, T>(property source_property: DeviceManagerPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocol

    Parameters

    source_property

    the source property to bind

    target

    the target object to bind to

    target_property

    the target property to bind to

    flags

    the flags to pass to the Binding

    transform_from

    ValueTransformer to use for forward transformation

    transform_to

    ValueTransformer to use for backwards transformation

    Return Value

    binding reference or nil in case of an error

  • get(property:) Extension method

    Get the value of a DeviceManager property

    Declaration

    Swift

    @inlinable
    func get(property: DeviceManagerPropertyName) -> GLibObject.Value

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

  • set(property:value:) Extension method

    Set the value of a DeviceManager property. Note that this will only have an effect on properties that are writable and not construct-only!

    Declaration

    Swift

    @inlinable
    func set(property: DeviceManagerPropertyName, value v: GLibObject.Value)

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

DeviceManager signals

  • Connect a Swift signal handler to the given, typed DeviceManagerSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: DeviceManagerSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    handler

    The Swift signal handler (function or callback) to invoke on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • Connect a C signal handler to the given, typed DeviceManagerSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: DeviceManagerSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    signalHandler

    The C function to be called on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • The device-added signal is emitted either when a new master pointer is created, or when a slave (Hardware) input device is plugged in.

    Note

    This represents the underlying device-added signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onDeviceAdded(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DeviceManagerRef, _ device: DeviceRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    device

    the newly added GdkDevice.

    handler

    The signal handler to call Run the given callback whenever the deviceAdded signal is emitted

  • deviceAddedSignal Extension method

    Typed device-added signal for using the connect(signal:) methods

    Declaration

    Swift

    static var deviceAddedSignal: DeviceManagerSignalName { get }
  • The device-changed signal is emitted whenever a device has changed in the hierarchy, either slave devices being disconnected from their master device or connected to another one, or master devices being added or removed a slave device.

    If a slave device is detached from all master devices (gdk_device_get_associated_device() returns nil), its GdkDeviceType will change to GDK_DEVICE_TYPE_FLOATING, if it’s attached, it will change to GDK_DEVICE_TYPE_SLAVE.

    Note

    This represents the underlying device-changed signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onDeviceChanged(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DeviceManagerRef, _ device: DeviceRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    device

    the GdkDevice that changed.

    handler

    The signal handler to call Run the given callback whenever the deviceChanged signal is emitted

  • deviceChangedSignal Extension method

    Typed device-changed signal for using the connect(signal:) methods

    Declaration

    Swift

    static var deviceChangedSignal: DeviceManagerSignalName { get }
  • The device-removed signal is emitted either when a master pointer is removed, or when a slave (Hardware) input device is unplugged.

    Note

    This represents the underlying device-removed signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onDeviceRemoved(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DeviceManagerRef, _ device: DeviceRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    device

    the just removed GdkDevice.

    handler

    The signal handler to call Run the given callback whenever the deviceRemoved signal is emitted

  • deviceRemovedSignal Extension method

    Typed device-removed signal for using the connect(signal:) methods

    Declaration

    Swift

    static var deviceRemovedSignal: DeviceManagerSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this: (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::display signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyDisplay(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DeviceManagerRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyDisplay signal is emitted

  • notifyDisplaySignal Extension method

    Typed notify::display signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyDisplaySignal: DeviceManagerSignalName { get }

DeviceManager Class: DeviceManagerProtocol extension (methods and fields)

  • getClientPointer() Extension method

    Returns the client pointer, that is, the master pointer that acts as the core pointer for this application. In X11, window managers may change this depending on the interaction pattern under the presence of several pointers.

    You should use this function seldomly, only in code that isn’t triggered by a GdkEvent and there aren’t other means to get a meaningful GdkDevice to operate on.

    get_client_pointer is deprecated: Use gdk_seat_get_pointer() instead.

    Declaration

    Swift

    @available(*, deprecated)
    @inlinable
    func getClientPointer() -> DeviceRef!
  • getDisplay() Extension method

    Gets the GdkDisplay associated to device_manager.

    Declaration

    Swift

    @inlinable
    func getDisplay() -> DisplayRef!
  • listDevices(type:) Extension method

    Returns the list of devices of type type currently attached to device_manager.

    list_devices is deprecated: , use gdk_seat_get_pointer(), gdk_seat_get_keyboard() and gdk_seat_get_slaves() instead.

    Declaration

    Swift

    @available(*, deprecated)
    @inlinable
    func listDevices(type: GdkDeviceType) -> GLib.ListRef!
  • clientPointer Extension method

    Returns the client pointer, that is, the master pointer that acts as the core pointer for this application. In X11, window managers may change this depending on the interaction pattern under the presence of several pointers.

    You should use this function seldomly, only in code that isn’t triggered by a GdkEvent and there aren’t other means to get a meaningful GdkDevice to operate on.

    get_client_pointer is deprecated: Use gdk_seat_get_pointer() instead.

    Declaration

    Swift

    @inlinable
    var clientPointer: DeviceRef! { get }
  • display Extension method

    Undocumented

    Declaration

    Swift

    @inlinable
    var display: DisplayRef! { get }