GLContextProtocol
public protocol GLContextProtocol : ObjectProtocol
The GLContextProtocol
protocol exposes the methods and properties of an underlying GdkGLContext
instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see GLContext
.
Alternatively, use GLContextRef
as a lighweight, unowned
reference if you already have an instance you just want to use.
GdkGLContext
is an object representing the platform-specific
OpenGL drawing context.
GdkGLContexts
are created for a GdkWindow
using
gdk_window_create_gl_context()
, and the context will match
the GdkVisual
of the window.
A GdkGLContext
is not tied to any particular normal framebuffer.
For instance, it cannot draw to the GdkWindow
back buffer. The GDK
repaint system is in full control of the painting to that. Instead,
you can create render buffers or textures and use gdk_cairo_draw_from_gl()
in the draw function of your widget to draw them. Then GDK will handle
the integration of your rendering with that of other widgets.
Support for GdkGLContext
is platform-specific, context creation
can fail, returning nil
context.
A GdkGLContext
has to be made “current” in order to start using
it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new GdkGLContext
instance you need a
GdkWindow
, which you typically get during the realize call
of a widget.
A GdkGLContext
is not realized until either gdk_gl_context_make_current()
,
or until it is realized using gdk_gl_context_realize()
. It is possible to
specify details of the GL context like the OpenGL version to be used, or
whether the GL context should have extra state validation enabled after
calling gdk_window_create_gl_context()
by calling gdk_gl_context_realize()
.
If the realization fails you have the option to change the settings of the
GdkGLContext
and try again.
Using a GdkGLContext
You will need to make the GdkGLContext
the current context
before issuing OpenGL calls; the system sends OpenGL commands to
whichever context is current. It is possible to have multiple
contexts, so you always need to ensure that the one which you
want to draw with is the current one before issuing commands:
(C Language Example):
gdk_gl_context_make_current (context);
You can now perform your drawing using OpenGL commands.
You can check which GdkGLContext
is the current one by using
gdk_gl_context_get_current()
; you can also unset any GdkGLContext
that is currently set by calling gdk_gl_context_clear_current()
.
-
Untyped pointer to the underlying
GdkGLContext
instance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get }
-
gl_context_ptr
Default implementationTyped pointer to the underlying
GdkGLContext
instance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GdkGLContext
instance.Declaration
Swift
var gl_context_ptr: UnsafeMutablePointer<GdkGLContext>! { get }
-
Required Initialiser for types conforming to
GLContextProtocol
Declaration
Swift
init(raw: UnsafeMutableRawPointer)
-
bind(property:
Extension methodto: _: flags: transformFrom: transformTo: ) Bind a
GLContextPropertyName
source property to a given target object.Declaration
Swift
@discardableResult @inlinable func bind<Q, T>(property source_property: GLContextPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocol
Parameters
source_property
the source property to bind
target
the target object to bind to
target_property
the target property to bind to
flags
the flags to pass to the
Binding
transform_from
ValueTransformer
to use for forward transformationtransform_to
ValueTransformer
to use for backwards transformationReturn Value
binding reference or
nil
in case of an error -
get(property:
Extension method) Get the value of a GLContext property
Declaration
Swift
@inlinable func get(property: GLContextPropertyName) -> GLibObject.Value
Parameters
property
the property to get the value for
Return Value
the value of the named property
-
set(property:
Extension methodvalue: ) Set the value of a GLContext property. Note that this will only have an effect on properties that are writable and not construct-only!
Declaration
Swift
@inlinable func set(property: GLContextPropertyName, value v: GLibObject.Value)
Parameters
property
the property to get the value for
Return Value
the value of the named property
-
getDebugEnabled()
Extension methodRetrieves the value set using
gdk_gl_context_set_debug_enabled()
.Declaration
Swift
@inlinable func getDebugEnabled() -> Bool
-
getDisplay()
Extension methodRetrieves the
GdkDisplay
thecontext
is created forDeclaration
Swift
@inlinable func getDisplay() -> DisplayRef!
-
getForwardCompatible()
Extension methodRetrieves the value set using
gdk_gl_context_set_forward_compatible()
.Declaration
Swift
@inlinable func getForwardCompatible() -> Bool
-
getRequiredVersion(major:
Extension methodminor: ) Retrieves the major and minor version requested by calling
gdk_gl_context_set_required_version()
.Declaration
Swift
@inlinable func getRequiredVersion(major: UnsafeMutablePointer<gint>?, minor: UnsafeMutablePointer<gint>?)
-
getSharedContext()
Extension methodRetrieves the
GdkGLContext
that thiscontext
share data with.Declaration
Swift
@inlinable func getSharedContext() -> GLContextRef!
-
getUseEs()
Extension methodChecks whether the
context
is using an OpenGL or OpenGL ES profile.Declaration
Swift
@inlinable func getUseEs() -> Bool
-
getVersion(major:
Extension methodminor: ) Retrieves the OpenGL version of the
context
.The
context
must be realized prior to calling this function.Declaration
Swift
@inlinable func getVersion(major: UnsafeMutablePointer<gint>!, minor: UnsafeMutablePointer<gint>!)
-
getWindow()
Extension methodRetrieves the
GdkWindow
used by thecontext
.Declaration
Swift
@inlinable func getWindow() -> WindowRef!
-
makeCurrent()
Extension methodMakes the
context
the current one.Declaration
Swift
@inlinable func makeCurrent()
-
realize()
Extension methodRealizes the given
GdkGLContext
.It is safe to call this function on a realized
GdkGLContext
.Declaration
Swift
@inlinable func realize() throws -> Bool
-
setDebug(enabled:
Extension method) Sets whether the
GdkGLContext
should perform extra validations and run time checking. This is useful during development, but has additional overhead.The
GdkGLContext
must not be realized or made current prior to calling this function.Declaration
Swift
@inlinable func setDebug(enabled: Bool)
-
setForward(compatible:
Extension method) Sets whether the
GdkGLContext
should be forward compatible.Forward compatibile contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.
The
GdkGLContext
must not be realized or made current prior to calling this function.Declaration
Swift
@inlinable func setForward(compatible: Bool)
-
setRequiredVersion(major:
Extension methodminor: ) Sets the major and minor version of OpenGL to request.
Setting
major
andminor
to zero will use the default values.The
GdkGLContext
must not be realized or made current prior to calling this function.Declaration
Swift
@inlinable func setRequiredVersion(major: Int, minor: Int)
-
set(useEs:
Extension method) Requests that GDK create a OpenGL ES context instead of an OpenGL one, if the platform and windowing system allows it.
The
context
must not have been realized.By default, GDK will attempt to automatically detect whether the underlying GL implementation is OpenGL or OpenGL ES once the
context
is realized.You should check the return value of
gdk_gl_context_get_use_es()
after callinggdk_gl_context_realize()
to decide whether to use the OpenGL or OpenGL ES API, extensions, or shaders.Declaration
Swift
@inlinable func set(useEs: Int)
-
debugEnabled
Extension methodRetrieves the value set using
gdk_gl_context_set_debug_enabled()
.Declaration
Swift
@inlinable var debugEnabled: Bool { get nonmutating set }
-
display
Extension methodThe
GdkDisplay
used to create theGdkGLContext
.Declaration
Swift
@inlinable var display: DisplayRef! { get }
-
forwardCompatible
Extension methodRetrieves the value set using
gdk_gl_context_set_forward_compatible()
.Declaration
Swift
@inlinable var forwardCompatible: Bool { get nonmutating set }
-
isLegacy
Extension methodWhether the
GdkGLContext
is in legacy mode or not.The
GdkGLContext
must be realized before calling this function.When realizing a GL context, GDK will try to use the OpenGL 3.2 core profile; this profile removes all the OpenGL API that was deprecated prior to the 3.2 version of the specification. If the realization is successful, this function will return
false
.If the underlying OpenGL implementation does not support core profiles, GDK will fall back to a pre-3.2 compatibility profile, and this function will return
true
.You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.
Declaration
Swift
@inlinable var isLegacy: Bool { get }
-
sharedContext
Extension methodRetrieves the
GdkGLContext
that thiscontext
share data with.Declaration
Swift
@inlinable var sharedContext: GLContextRef! { get }
-
useEs
Extension methodChecks whether the
context
is using an OpenGL or OpenGL ES profile.Declaration
Swift
@inlinable var useEs: Bool { get nonmutating set }
-
window
Extension methodThe
GdkWindow
the gl context is bound to.Declaration
Swift
@inlinable var window: WindowRef! { get }