FrameClock

open class FrameClock : GLibObject.Object, FrameClockProtocol

The FrameClock type acts as a reference-counted owner of an underlying GdkFrameClock instance. It provides the methods that can operate on this data type through FrameClockProtocol conformance. Use FrameClock as a strong reference or owner of a GdkFrameClock instance.

A GdkFrameClock tells the application when to update and repaint a surface.

This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames).

The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.

GdkFrameClock is designed to be compatible with an OpenGL-based implementation or with mozRequestAnimationFrame in Firefox, for example.

A frame clock is idle until someone requests a frame with [methodGdk.FrameClock.request_phase]. At some later point that makes sense for the synchronization being implemented, the clock will process a frame and emit signals for each phase that has been requested. (See the signals of the GdkFrameClock class for documentation of the phases. GDK_FRAME_CLOCK_PHASE_UPDATE and the [signalGdkFrameClock::update] signal are most interesting for application writers, and are used to update the animations, using the frame time given by [metohdGdk.FrameClock.get_frame_time].

The frame time is reported in microseconds and generally in the same timescale as g_get_monotonic_time(), however, it is not the same as g_get_monotonic_time(). The frame time does not advance during the time a frame is being painted, and outside of a frame, an attempt is made so that all calls to [methodGdk.FrameClock.get_frame_time] that are called at a “similar” time get the same value. This means that if different animations are timed by looking at the difference in time between an initial value from [methodGdk.FrameClock.get_frame_time] and the value inside the [signalGdkFrameClock::update] signal of the clock, they will stay exactly synchronized.

  • Designated initialiser from the underlying `C` data type.
    

    This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the FrameClock instance.

    Declaration

    Swift

    @inlinable
    public init(_ op: UnsafeMutablePointer<GdkFrameClock>)

    Parameters

    op

    pointer to the underlying object

  • Designated initialiser from a constant pointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the FrameClock instance.

    Declaration

    Swift

    @inlinable
    public init(_ op: UnsafePointer<GdkFrameClock>)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from a non-mutating gpointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the FrameClock instance.

    Declaration

    Swift

    @inlinable
    override public init!(gpointer op: gpointer?)

    Parameters

    op

    gpointer to the underlying object

  • Optional initialiser from a non-mutating gconstpointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the FrameClock instance.

    Declaration

    Swift

    @inlinable
    override public init!(gconstpointer op: gconstpointer?)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from a constant pointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the FrameClock instance.

    Declaration

    Swift

    @inlinable
    public init!(_ op: UnsafePointer<GdkFrameClock>?)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the FrameClock instance.

    Declaration

    Swift

    @inlinable
    public init!(_ op: UnsafeMutablePointer<GdkFrameClock>?)

    Parameters

    op

    pointer to the underlying object

  • Designated initialiser from the underlying C data type. Will retain GdkFrameClock. i.e., ownership is transferred to the FrameClock instance.

    Declaration

    Swift

    @inlinable
    public init(retaining op: UnsafeMutablePointer<GdkFrameClock>)

    Parameters

    op

    pointer to the underlying object

  • Reference intialiser for a related type that implements FrameClockProtocol Will retain GdkFrameClock.

    Declaration

    Swift

    @inlinable
    public init<T>(frameClock other: T) where T : FrameClockProtocol

    Parameters

    other

    an instance of a related type that implements FrameClockProtocol

  • Unsafe typed initialiser. Do not use unless you know the underlying data type the pointer points to conforms to FrameClockProtocol.

    Declaration

    Swift

    @inlinable
    override public init<T>(cPointer p: UnsafeMutablePointer<T>)

    Parameters

    cPointer

    pointer to the underlying object

  • Unsafe typed, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to FrameClockProtocol.

    Declaration

    Swift

    @inlinable
    override public init<T>(retainingCPointer cPointer: UnsafeMutablePointer<T>)

    Parameters

    cPointer

    pointer to the underlying object

  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to FrameClockProtocol.

    Declaration

    Swift

    @inlinable
    override public init(raw p: UnsafeRawPointer)

    Parameters

    p

    raw pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to FrameClockProtocol.

    Declaration

    Swift

    @inlinable
    override public init(retainingRaw raw: UnsafeRawPointer)
  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to FrameClockProtocol.

    Declaration

    Swift

    @inlinable
    public required init(raw p: UnsafeMutableRawPointer)

    Parameters

    p

    mutable raw pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to FrameClockProtocol.

    Declaration

    Swift

    @inlinable
    required public init(retainingRaw raw: UnsafeMutableRawPointer)

    Parameters

    raw

    mutable raw pointer to the underlying object

  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to FrameClockProtocol.

    Declaration

    Swift

    @inlinable
    override public init(opaquePointer p: OpaquePointer)

    Parameters

    p

    opaque pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to FrameClockProtocol.

    Declaration

    Swift

    @inlinable
    override public init(retainingOpaquePointer p: OpaquePointer)

    Parameters

    p

    opaque pointer to the underlying object