GLTextureClassProtocol
public protocol GLTextureClassProtocol
The GLTextureClassProtocol
protocol exposes the methods and properties of an underlying GdkGLTextureClass
instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see GLTextureClass
.
Alternatively, use GLTextureClassRef
as a lighweight, unowned
reference if you already have an instance you just want to use.
-
Untyped pointer to the underlying
GdkGLTextureClass
instance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get }
-
_ptr
Default implementationTyped pointer to the underlying
GdkGLTextureClass
instance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GdkGLTextureClass
instance.Declaration
Swift
var _ptr: UnsafeMutablePointer<GdkGLTextureClass>! { get }
-
Required Initialiser for types conforming to
GLTextureClassProtocol
Declaration
Swift
init(raw: UnsafeMutableRawPointer)