GLTextureClassProtocol

public protocol GLTextureClassProtocol

The GLTextureClassProtocol protocol exposes the methods and properties of an underlying GdkGLTextureClass instance. The default implementation of these can be found in the protocol extension below. For a concrete class that implements these methods and properties, see GLTextureClass. Alternatively, use GLTextureClassRef as a lighweight, unowned reference if you already have an instance you just want to use.

  • ptr

    Untyped pointer to the underlying GdkGLTextureClass instance.

    Declaration

    Swift

    var ptr: UnsafeMutableRawPointer! { get }
  • _ptr Default implementation

    Typed pointer to the underlying GdkGLTextureClass instance.

    Default Implementation

    Return the stored, untyped pointer as a typed pointer to the GdkGLTextureClass instance.

    Declaration

    Swift

    var _ptr: UnsafeMutablePointer<GdkGLTextureClass>! { get }
  • Required Initialiser for types conforming to GLTextureClassProtocol

    Declaration

    Swift

    init(raw: UnsafeMutableRawPointer)