GLTextureClassProtocol
public protocol GLTextureClassProtocol
The GLTextureClassProtocol protocol exposes the methods and properties of an underlying GdkGLTextureClass instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see GLTextureClass.
Alternatively, use GLTextureClassRef as a lighweight, unowned reference if you already have an instance you just want to use.
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Untyped pointer to the underlying
GdkGLTextureClassinstance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get } -
_ptrDefault implementationTyped pointer to the underlying
GdkGLTextureClassinstance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GdkGLTextureClassinstance.Declaration
Swift
var _ptr: UnsafeMutablePointer<GdkGLTextureClass>! { get } -
Required Initialiser for types conforming to
GLTextureClassProtocolDeclaration
Swift
init(raw: UnsafeMutableRawPointer)
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GLTextureClassProtocol Protocol Reference