GLTextureProtocol
public protocol GLTextureProtocol : TextureProtocol
The GLTextureProtocol protocol exposes the methods and properties of an underlying GdkGLTexture instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see GLTexture.
Alternatively, use GLTextureRef as a lighweight, unowned reference if you already have an instance you just want to use.
A GdkTexture representing a GL texture object.
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Untyped pointer to the underlying
GdkGLTextureinstance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get } -
gl_texture_ptrDefault implementationTyped pointer to the underlying
GdkGLTextureinstance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GdkGLTextureinstance.Declaration
Swift
var gl_texture_ptr: UnsafeMutablePointer<GdkGLTexture>! { get } -
Required Initialiser for types conforming to
GLTextureProtocolDeclaration
Swift
init(raw: UnsafeMutableRawPointer)
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bind(property:Extension methodto: _: flags: transformFrom: transformTo: ) Bind a
GLTexturePropertyNamesource property to a given target object.Declaration
Swift
@discardableResult @inlinable func bind<Q, T>(property source_property: GLTexturePropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocolParameters
source_propertythe source property to bind
targetthe target object to bind to
target_propertythe target property to bind to
flagsthe flags to pass to the
Bindingtransform_fromValueTransformerto use for forward transformationtransform_toValueTransformerto use for backwards transformationReturn Value
binding reference or
nilin case of an error -
get(property:Extension method) Get the value of a GLTexture property
Declaration
Swift
@inlinable func get(property: GLTexturePropertyName) -> GLibObject.ValueParameters
propertythe property to get the value for
Return Value
the value of the named property
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set(property:Extension methodvalue: ) Set the value of a GLTexture property. Note that this will only have an effect on properties that are writable and not construct-only!
Declaration
Swift
@inlinable func set(property: GLTexturePropertyName, value v: GLibObject.Value)Parameters
propertythe property to get the value for
Return Value
the value of the named property
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release()Extension methodReleases the GL resources held by a
GdkGLTexture.The texture contents are still available via the [method
Gdk.Texture.download] function, after this function has been called.Declaration
Swift
@inlinable func release()
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GLTextureProtocol Protocol Reference