FrameClockProtocol
public protocol FrameClockProtocol : ObjectProtocol
The FrameClockProtocol protocol exposes the methods and properties of an underlying GdkFrameClock instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see FrameClock.
Alternatively, use FrameClockRef as a lighweight, unowned reference if you already have an instance you just want to use.
A GdkFrameClock tells the application when to update and repaint
a surface.
This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames).
The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.
GdkFrameClock is designed to be compatible with an OpenGL-based implementation
or with mozRequestAnimationFrame in Firefox, for example.
A frame clock is idle until someone requests a frame with
[methodGdk.FrameClock.request_phase]. At some later point that makes sense
for the synchronization being implemented, the clock will process a frame and
emit signals for each phase that has been requested. (See the signals of the
GdkFrameClock class for documentation of the phases.
GDK_FRAME_CLOCK_PHASE_UPDATE and the [signalGdkFrameClock::update] signal
are most interesting for application writers, and are used to update the
animations, using the frame time given by [metohdGdk.FrameClock.get_frame_time].
The frame time is reported in microseconds and generally in the same
timescale as g_get_monotonic_time(), however, it is not the same
as g_get_monotonic_time(). The frame time does not advance during
the time a frame is being painted, and outside of a frame, an attempt
is made so that all calls to [methodGdk.FrameClock.get_frame_time] that
are called at a “similar” time get the same value. This means that
if different animations are timed by looking at the difference in
time between an initial value from [methodGdk.FrameClock.get_frame_time]
and the value inside the [signalGdkFrameClock::update] signal of the clock,
they will stay exactly synchronized.
-
Untyped pointer to the underlying
GdkFrameClockinstance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get } -
frame_clock_ptrDefault implementationTyped pointer to the underlying
GdkFrameClockinstance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GdkFrameClockinstance.Declaration
Swift
var frame_clock_ptr: UnsafeMutablePointer<GdkFrameClock>! { get } -
Required Initialiser for types conforming to
FrameClockProtocolDeclaration
Swift
init(raw: UnsafeMutableRawPointer)
-
connect(signal:Extension methodflags: handler: ) Connect a Swift signal handler to the given, typed
FrameClockSignalNamesignalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: FrameClockSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> IntParameters
signalThe signal to connect
flagsThe connection flags to use
dataA pointer to user data to provide to the callback
destroyDataA
GClosureNotifyC function to destroy the data pointed to byuserDatahandlerThe Swift signal handler (function or callback) to invoke on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
-
connect(signal:Extension methodflags: data: destroyData: signalHandler: ) Connect a C signal handler to the given, typed
FrameClockSignalNamesignalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: FrameClockSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> IntParameters
signalThe signal to connect
flagsThe connection flags to use
dataA pointer to user data to provide to the callback
destroyDataA
GClosureNotifyC function to destroy the data pointed to byuserDatasignalHandlerThe C function to be called on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
-
onAfterPaint(flags:Extension methodhandler: ) This signal ends processing of the frame.
Applications should generally not handle this signal.
Note
This represents the underlyingafter-paintsignalDeclaration
Swift
@discardableResult @inlinable func onAfterPaint(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
afterPaintsignal is emitted -
afterPaintSignalExtension methodTyped
after-paintsignal for using theconnect(signal:)methodsDeclaration
Swift
static var afterPaintSignal: FrameClockSignalName { get } -
onBeforePaint(flags:Extension methodhandler: ) Begins processing of the frame.
Applications should generally not handle this signal.
Note
This represents the underlyingbefore-paintsignalDeclaration
Swift
@discardableResult @inlinable func onBeforePaint(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
beforePaintsignal is emitted -
beforePaintSignalExtension methodTyped
before-paintsignal for using theconnect(signal:)methodsDeclaration
Swift
static var beforePaintSignal: FrameClockSignalName { get } -
onFlushEvents(flags:Extension methodhandler: ) Used to flush pending motion events that are being batched up and compressed together.
Applications should not handle this signal.
Note
This represents the underlyingflush-eventssignalDeclaration
Swift
@discardableResult @inlinable func onFlushEvents(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
flushEventssignal is emitted -
flushEventsSignalExtension methodTyped
flush-eventssignal for using theconnect(signal:)methodsDeclaration
Swift
static var flushEventsSignal: FrameClockSignalName { get } -
onLayout(flags:Extension methodhandler: ) Emitted as the second step of toolkit and application processing of the frame.
Any work to update sizes and positions of application elements should be performed. GTK normally handles this internally.
Note
This represents the underlyinglayoutsignalDeclaration
Swift
@discardableResult @inlinable func onLayout(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
layoutsignal is emitted -
layoutSignalExtension methodTyped
layoutsignal for using theconnect(signal:)methodsDeclaration
Swift
static var layoutSignal: FrameClockSignalName { get } -
onPaint(flags:Extension methodhandler: ) Emitted as the third step of toolkit and application processing of the frame.
The frame is repainted. GDK normally handles this internally and emits [signal
Gdk.Surface::render] signals which are turned into [signalGtk.Widget::snapshot] signals by GTK.Note
This represents the underlyingpaintsignalDeclaration
Swift
@discardableResult @inlinable func onPaint(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
paintsignal is emitted -
paintSignalExtension methodTyped
paintsignal for using theconnect(signal:)methodsDeclaration
Swift
static var paintSignal: FrameClockSignalName { get } -
onResumeEvents(flags:Extension methodhandler: ) Emitted after processing of the frame is finished.
This signal is handled internally by GTK to resume normal event processing. Applications should not handle this signal.
Note
This represents the underlyingresume-eventssignalDeclaration
Swift
@discardableResult @inlinable func onResumeEvents(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
resumeEventssignal is emitted -
resumeEventsSignalExtension methodTyped
resume-eventssignal for using theconnect(signal:)methodsDeclaration
Swift
static var resumeEventsSignal: FrameClockSignalName { get } -
onUpdate(flags:Extension methodhandler: ) Emitted as the first step of toolkit and application processing of the frame.
Animations should be updated using [method
Gdk.FrameClock.get_frame_time]. Applications can connect directly to this signal, or use [methodGtk.Widget.add_tick_callback] as a more convenient interface.Note
This represents the underlyingupdatesignalDeclaration
Swift
@discardableResult @inlinable func onUpdate(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: FrameClockRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
updatesignal is emitted -
updateSignalExtension methodTyped
updatesignal for using theconnect(signal:)methodsDeclaration
Swift
static var updateSignal: FrameClockSignalName { get }
-
beginUpdating()Extension methodStarts updates for an animation.
Until a matching call to [method
Gdk.FrameClock.end_updating] is made, the frame clock will continually request a new frame with theGDK_FRAME_CLOCK_PHASE_UPDATEphase. This function may be called multiple times and frames will be requested untilgdk_frame_clock_end_updating()is called the same number of times.Declaration
Swift
@inlinable func beginUpdating() -
endUpdating()Extension methodStops updates for an animation.
See the documentation for [method
Gdk.FrameClock.begin_updating].Declaration
Swift
@inlinable func endUpdating() -
getCurrentTimings()Extension methodGets the frame timings for the current frame.
Declaration
Swift
@inlinable func getCurrentTimings() -> FrameTimingsRef! -
getFps()Extension methodCalculates the current frames-per-second, based on the frame timings of
frame_clock.Declaration
Swift
@inlinable func getFps() -> CDouble -
getFrameCounter()Extension methodGdkFrameClockmaintains a 64-bit counter that increments for each frame drawn.Declaration
Swift
@inlinable func getFrameCounter() -> gint64 -
getFrameTime()Extension methodGets the time that should currently be used for animations.
Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it’s the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
Declaration
Swift
@inlinable func getFrameTime() -> gint64 -
getHistoryStart()Extension methodReturns the frame counter for the oldest frame available in history.
GdkFrameClockinternally keeps a history ofGdkFrameTimingsobjects for recent frames that can be retrieved with [methodGdk.FrameClock.get_timings]. The set of stored frames is the set from the counter values given by [methodGdk.FrameClock.get_history_start] and [methodGdk.FrameClock.get_frame_counter], inclusive.Declaration
Swift
@inlinable func getHistoryStart() -> gint64 -
Predicts a presentation time, based on history.
Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than
base_time.Declaration
Swift
@inlinable func getRefreshInfo(baseTime: gint64, refreshIntervalReturn: UnsafeMutablePointer<gint64>! = nil, presentationTimeReturn: UnsafeMutablePointer<gint64>!) -
getTimings(frameCounter:Extension method) Retrieves a
GdkFrameTimingsobject holding timing information for the current frame or a recent frame.The
GdkFrameTimingsobject may not yet be complete: see [methodGdk.FrameTimings.get_complete].Declaration
Swift
@inlinable func getTimings(frameCounter: gint64) -> FrameTimingsRef! -
request(phase:Extension method) Asks the frame clock to run a particular phase.
The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to
gdk_frame_clock_request_phase()will be combined together and only one frame processed. If you are displaying animated content and want to continually request theGDK_FRAME_CLOCK_PHASE_UPDATEphase for a period of time, you should use [methodGdk.FrameClock.begin_updating] instead, since this allows GTK to adjust system parameters to get maximally smooth animations.Declaration
Swift
@inlinable func request(phase: FrameClockPhase) -
currentTimingsExtension methodGets the frame timings for the current frame.
Declaration
Swift
@inlinable var currentTimings: FrameTimingsRef! { get } -
fpsExtension methodCalculates the current frames-per-second, based on the frame timings of
frame_clock.Declaration
Swift
@inlinable var fps: CDouble { get } -
frameCounterExtension methodGdkFrameClockmaintains a 64-bit counter that increments for each frame drawn.Declaration
Swift
@inlinable var frameCounter: gint64 { get } -
frameTimeExtension methodGets the time that should currently be used for animations.
Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it’s the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
Declaration
Swift
@inlinable var frameTime: gint64 { get } -
historyStartExtension methodReturns the frame counter for the oldest frame available in history.
GdkFrameClockinternally keeps a history ofGdkFrameTimingsobjects for recent frames that can be retrieved with [methodGdk.FrameClock.get_timings]. The set of stored frames is the set from the counter values given by [methodGdk.FrameClock.get_history_start] and [methodGdk.FrameClock.get_frame_counter], inclusive.Declaration
Swift
@inlinable var historyStart: gint64 { get }
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FrameClockProtocol Protocol Reference