GLTexture

open class GLTexture : Texture, GLTextureProtocol

The GLTexture type acts as a reference-counted owner of an underlying GdkGLTexture instance. It provides the methods that can operate on this data type through GLTextureProtocol conformance. Use GLTexture as a strong reference or owner of a GdkGLTexture instance.

A GdkTexture representing a GL texture object.

  • Designated initialiser from the underlying `C` data type.
    

    This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the GLTexture instance.

    Declaration

    Swift

    @inlinable
    public init(_ op: UnsafeMutablePointer<GdkGLTexture>)

    Parameters

    op

    pointer to the underlying object

  • Designated initialiser from a constant pointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the GLTexture instance.

    Declaration

    Swift

    @inlinable
    public init(_ op: UnsafePointer<GdkGLTexture>)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from a non-mutating gpointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the GLTexture instance.

    Declaration

    Swift

    @inlinable
    override public init!(gpointer op: gpointer?)

    Parameters

    op

    gpointer to the underlying object

  • Optional initialiser from a non-mutating gconstpointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the GLTexture instance.

    Declaration

    Swift

    @inlinable
    override public init!(gconstpointer op: gconstpointer?)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from a constant pointer to the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the GLTexture instance.

    Declaration

    Swift

    @inlinable
    public init!(_ op: UnsafePointer<GdkGLTexture>?)

    Parameters

    op

    pointer to the underlying object

  • Optional initialiser from the underlying C data type. This creates an instance without performing an unbalanced retain i.e., ownership is transferred to the GLTexture instance.

    Declaration

    Swift

    @inlinable
    public init!(_ op: UnsafeMutablePointer<GdkGLTexture>?)

    Parameters

    op

    pointer to the underlying object

  • Designated initialiser from the underlying C data type. Will retain GdkGLTexture. i.e., ownership is transferred to the GLTexture instance.

    Declaration

    Swift

    @inlinable
    public init(retaining op: UnsafeMutablePointer<GdkGLTexture>)

    Parameters

    op

    pointer to the underlying object

  • Reference intialiser for a related type that implements GLTextureProtocol Will retain GdkGLTexture.

    Declaration

    Swift

    @inlinable
    public init<T>(gLTexture other: T) where T : GLTextureProtocol

    Parameters

    other

    an instance of a related type that implements GLTextureProtocol

  • Unsafe typed initialiser. Do not use unless you know the underlying data type the pointer points to conforms to GLTextureProtocol.

    Declaration

    Swift

    @inlinable
    override public init<T>(cPointer p: UnsafeMutablePointer<T>)

    Parameters

    cPointer

    pointer to the underlying object

  • Unsafe typed, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to GLTextureProtocol.

    Declaration

    Swift

    @inlinable
    override public init<T>(retainingCPointer cPointer: UnsafeMutablePointer<T>)

    Parameters

    cPointer

    pointer to the underlying object

  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to GLTextureProtocol.

    Declaration

    Swift

    @inlinable
    override public init(raw p: UnsafeRawPointer)

    Parameters

    p

    raw pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to GLTextureProtocol.

    Declaration

    Swift

    @inlinable
    override public init(retainingRaw raw: UnsafeRawPointer)
  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to GLTextureProtocol.

    Declaration

    Swift

    @inlinable
    public required init(raw p: UnsafeMutableRawPointer)

    Parameters

    p

    mutable raw pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to GLTextureProtocol.

    Declaration

    Swift

    @inlinable
    required public init(retainingRaw raw: UnsafeMutableRawPointer)

    Parameters

    raw

    mutable raw pointer to the underlying object

  • Unsafe untyped initialiser. Do not use unless you know the underlying data type the pointer points to conforms to GLTextureProtocol.

    Declaration

    Swift

    @inlinable
    override public init(opaquePointer p: OpaquePointer)

    Parameters

    p

    opaque pointer to the underlying object

  • Unsafe untyped, retaining initialiser. Do not use unless you know the underlying data type the pointer points to conforms to GLTextureProtocol.

    Declaration

    Swift

    @inlinable
    override public init(retainingOpaquePointer p: OpaquePointer)

    Parameters

    p

    opaque pointer to the underlying object

  • Creates a new texture for an existing GL texture.

    Note that the GL texture must not be modified until destroy is called, which will happen when the GdkTexture object is finalized, or due to an explicit call of [methodGdk.GLTexture.release].

    Declaration

    Swift

    @inlinable
    public init<GLContextT>(context: GLContextT, id: Int, width: Int, height: Int, destroy: GDestroyNotify?, data: gpointer! = nil) where GLContextT : GLContextProtocol