EventControllerMotionProtocol
public protocol EventControllerMotionProtocol : EventControllerProtocol
GtkEventControllerMotion is an event controller meant for situations
where you need to track the position of the pointer.
This object was added in 3.24.
The EventControllerMotionProtocol protocol exposes the methods and properties of an underlying GtkEventControllerMotion instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see EventControllerMotion.
Alternatively, use EventControllerMotionRef as a lighweight, unowned reference if you already have an instance you just want to use.
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Untyped pointer to the underlying
GtkEventControllerMotioninstance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get } -
event_controller_motion_ptrDefault implementationTyped pointer to the underlying
GtkEventControllerMotioninstance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GtkEventControllerMotioninstance.Declaration
Swift
var event_controller_motion_ptr: UnsafeMutablePointer<GtkEventControllerMotion>! { get } -
Required Initialiser for types conforming to
EventControllerMotionProtocolDeclaration
Swift
init(raw: UnsafeMutableRawPointer)
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bind(property:Extension methodto: _: flags: transformFrom: transformTo: ) Bind a
EventControllerMotionPropertyNamesource property to a given target object.Declaration
Swift
@discardableResult @inlinable func bind<Q, T>(property source_property: EventControllerMotionPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocolParameters
source_propertythe source property to bind
targetthe target object to bind to
target_propertythe target property to bind to
flagsthe flags to pass to the
Bindingtransform_fromValueTransformerto use for forward transformationtransform_toValueTransformerto use for backwards transformationReturn Value
binding reference or
nilin case of an error -
get(property:Extension method) Get the value of a EventControllerMotion property
Declaration
Swift
@inlinable func get(property: EventControllerMotionPropertyName) -> GLibObject.ValueParameters
propertythe property to get the value for
Return Value
the value of the named property
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set(property:Extension methodvalue: ) Set the value of a EventControllerMotion property. Note that this will only have an effect on properties that are writable and not construct-only!
Declaration
Swift
@inlinable func set(property: EventControllerMotionPropertyName, value v: GLibObject.Value)Parameters
propertythe property to get the value for
Return Value
the value of the named property
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connect(signal:Extension methodflags: handler: ) Connect a Swift signal handler to the given, typed
EventControllerMotionSignalNamesignalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: EventControllerMotionSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> IntParameters
signalThe signal to connect
flagsThe connection flags to use
dataA pointer to user data to provide to the callback
destroyDataA
GClosureNotifyC function to destroy the data pointed to byuserDatahandlerThe Swift signal handler (function or callback) to invoke on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
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connect(signal:Extension methodflags: data: destroyData: signalHandler: ) Connect a C signal handler to the given, typed
EventControllerMotionSignalNamesignalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: EventControllerMotionSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> IntParameters
signalThe signal to connect
flagsThe connection flags to use
dataA pointer to user data to provide to the callback
destroyDataA
GClosureNotifyC function to destroy the data pointed to byuserDatasignalHandlerThe C function to be called on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
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onEnter(flags:Extension methodhandler: ) Signals that the pointer has entered the widget.
Note
This represents the underlyingentersignalDeclaration
Swift
@discardableResult @inlinable func onEnter(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: EventControllerMotionRef, _ x: Double, _ y: Double) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
xthe x coordinate
ythe y coordinate
handlerThe signal handler to call Run the given callback whenever the
entersignal is emitted -
enterSignalExtension methodTyped
entersignal for using theconnect(signal:)methodsDeclaration
Swift
static var enterSignal: EventControllerMotionSignalName { get } -
onLeave(flags:Extension methodhandler: ) Signals that pointer has left the widget.
Note
This represents the underlyingleavesignalDeclaration
Swift
@discardableResult @inlinable func onLeave(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: EventControllerMotionRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
leavesignal is emitted -
leaveSignalExtension methodTyped
leavesignal for using theconnect(signal:)methodsDeclaration
Swift
static var leaveSignal: EventControllerMotionSignalName { get } -
onMotion(flags:Extension methodhandler: ) Emitted when the pointer moves inside the widget.
Note
This represents the underlyingmotionsignalDeclaration
Swift
@discardableResult @inlinable func onMotion(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: EventControllerMotionRef, _ x: Double, _ y: Double) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
xthe x coordinate
ythe y coordinate
handlerThe signal handler to call Run the given callback whenever the
motionsignal is emitted -
motionSignalExtension methodTyped
motionsignal for using theconnect(signal:)methodsDeclaration
Swift
static var motionSignal: EventControllerMotionSignalName { get }
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EventControllerMotionProtocol Protocol Reference