ATContextSignalName

public enum ATContextSignalName : String, SignalNameProtocol

Undocumented

  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Declaration

    Swift

    case notify = "notify"
  • Emitted when the attributes of the accessible for the GtkATContext instance change.

    Declaration

    Swift

    case stateChange = "state-change"
  • The GtkAccessible that created the GtkATContext instance.

    Declaration

    Swift

    case notifyAccessible = "notify::accessible"
  • The accessible role used by the AT context.

    Depending on the given role, different states and properties can be set or retrieved.

    Declaration

    Swift

    case notifyAccessibleRole = "notify::accessible-role"
  • The GdkDisplay for the GtkATContext.

    Declaration

    Swift

    case notifyDisplay = "notify::display"