DialogProtocol

public protocol DialogProtocol : WindowProtocol

Dialogs are a convenient way to prompt the user for a small amount of input.

An example GtkDialog

Typical uses are to display a message, ask a question, or anything else that does not require extensive effort on the user’s part.

The main area of a GtkDialog is called the “content area”, and is yours to populate with widgets such a GtkLabel or GtkEntry, to present your information, questions, or tasks to the user.

In addition, dialogs allow you to add “action widgets”. Most commonly, action widgets are buttons. Depending on the platform, action widgets may be presented in the header bar at the top of the window, or at the bottom of the window. To add action widgets, create your GtkDialog using [ctorGtk.Dialog.new_with_buttons], or use [methodGtk.Dialog.add_button], [methodGtk.Dialog.add_buttons], or [methodGtk.Dialog.add_action_widget].

GtkDialogs uses some heuristics to decide whether to add a close button to the window decorations. If any of the action buttons use the response ID GTK_RESPONSE_CLOSE or GTK_RESPONSE_CANCEL, the close button is omitted.

Clicking a button that was added as an action widget will emit the [signalGtk.Dialog::response] signal with a response ID that you specified. GTK will never assign a meaning to positive response IDs; these are entirely user-defined. But for convenience, you can use the response IDs in the [enumGtk.ResponseType] enumeration (these all have values less than zero). If a dialog receives a delete event, the [signalGtk.Dialog::response] signal will be emitted with the GTK_RESPONSE_DELETE_EVENT response ID.

Dialogs are created with a call to [ctorGtk.Dialog.new] or [ctorGtk.Dialog.new_with_buttons]. The latter is recommended; it allows you to set the dialog title, some convenient flags, and add buttons.

A “modal” dialog (that is, one which freezes the rest of the application from user input), can be created by calling [methodGtk.Window.set_modal] on the dialog. When using [ctorGtk.Dialog.new_with_buttons], you can also pass the GTK_DIALOG_MODAL flag to make a dialog modal.

For the simple dialog in the following example, a [classGtk.MessageDialog] would save some effort. But you’d need to create the dialog contents manually if you had more than a simple message in the dialog.

An example for simple GtkDialog usage:

// Function to open a dialog box with a message
void
quick_message (GtkWindow *parent, char *message)
{
 GtkWidget *dialog, *label, *content_area;
 GtkDialogFlags flags;

 // Create the widgets
 flags = GTK_DIALOG_DESTROY_WITH_PARENT;
 dialog = gtk_dialog_new_with_buttons ("Message",
                                       parent,
                                       flags,
                                       `_("_OK")`,
                                       GTK_RESPONSE_NONE,
                                       NULL);
 content_area = gtk_dialog_get_content_area (GTK_DIALOG (dialog));
 label = gtk_label_new (message);

 // Ensure that the dialog box is destroyed when the user responds

 g_signal_connect_swapped (dialog,
                           "response",
                           G_CALLBACK (gtk_window_destroy),
                           dialog);

 // Add the label, and show everything we’ve added

 gtk_box_append (GTK_BOX (content_area), label);
 gtk_widget_show (dialog);
}

GtkDialog as GtkBuildable

The GtkDialog implementation of the GtkBuildable interface exposes the content_area as an internal child with the name “content_area”.

GtkDialog supports a custom <action-widgets> element, which can contain multiple <action-widget> elements. The “response” attribute specifies a numeric response, and the content of the element is the id of widget (which should be a child of the dialogs action_area). To mark a response as default, set the “default” attribute of the <action-widget> element to true.

GtkDialog supports adding action widgets by specifying “action” as the “type” attribute of a <child> element. The widget will be added either to the action area or the headerbar of the dialog, depending on the “use-header-bar” property. The response id has to be associated with the action widget using the <action-widgets> element.

An example of a GtkDialog UI definition fragment:

<object class="GtkDialog" id="dialog1">
  <child type="action">
    <object class="GtkButton" id="button_cancel"/>
  </child>
  <child type="action">
    <object class="GtkButton" id="button_ok">
    </object>
  </child>
  <action-widgets>
    <action-widget response="cancel">button_cancel</action-widget>
    <action-widget response="ok" default="true">button_ok</action-widget>
  </action-widgets>
</object>

Accessibility

GtkDialog uses the GTK_ACCESSIBLE_ROLE_DIALOG role.

The DialogProtocol protocol exposes the methods and properties of an underlying GtkDialog instance. The default implementation of these can be found in the protocol extension below. For a concrete class that implements these methods and properties, see Dialog. Alternatively, use DialogRef as a lighweight, unowned reference if you already have an instance you just want to use.

  • ptr

    Untyped pointer to the underlying GtkDialog instance.

    Declaration

    Swift

    var ptr: UnsafeMutableRawPointer! { get }
  • dialog_ptr Default implementation

    Typed pointer to the underlying GtkDialog instance.

    Default Implementation

    Return the stored, untyped pointer as a typed pointer to the GtkDialog instance.

    Declaration

    Swift

    var dialog_ptr: UnsafeMutablePointer<GtkDialog>! { get }
  • Required Initialiser for types conforming to DialogProtocol

    Declaration

    Swift

    init(raw: UnsafeMutableRawPointer)

Dialog Class

  • Bind a DialogPropertyName source property to a given target object.

    Declaration

    Swift

    @discardableResult
    @inlinable
    func bind<Q, T>(property source_property: DialogPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocol

    Parameters

    source_property

    the source property to bind

    target

    the target object to bind to

    target_property

    the target property to bind to

    flags

    the flags to pass to the Binding

    transform_from

    ValueTransformer to use for forward transformation

    transform_to

    ValueTransformer to use for backwards transformation

    Return Value

    binding reference or nil in case of an error

  • get(property:) Extension method

    Get the value of a Dialog property

    Declaration

    Swift

    @inlinable
    func get(property: DialogPropertyName) -> GLibObject.Value

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

  • set(property:value:) Extension method

    Set the value of a Dialog property. Note that this will only have an effect on properties that are writable and not construct-only!

    Declaration

    Swift

    @inlinable
    func set(property: DialogPropertyName, value v: GLibObject.Value)

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

Dialog signals

  • Connect a Swift signal handler to the given, typed DialogSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: DialogSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    handler

    The Swift signal handler (function or callback) to invoke on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • Connect a C signal handler to the given, typed DialogSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: DialogSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    signalHandler

    The C function to be called on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • onClose(flags:handler:) Extension method

    Emitted when the user uses a keybinding to close the dialog.

    This is a keybinding signal.

    The default binding for this signal is the Escape key.

    Note

    This represents the underlying close signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onClose(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DialogRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    handler

    The signal handler to call Run the given callback whenever the close signal is emitted

  • closeSignal Extension method

    Typed close signal for using the connect(signal:) methods

    Declaration

    Swift

    static var closeSignal: DialogSignalName { get }
  • onResponse(flags:handler:) Extension method

    Emitted when an action widget is clicked.

    The signal is also emitted when the dialog receives a delete event, and when [methodGtk.Dialog.response] is called. On a delete event, the response ID is GTK_RESPONSE_DELETE_EVENT. Otherwise, it depends on which action widget was clicked.

    Note

    This represents the underlying response signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onResponse(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DialogRef, _ responseId: Int) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    responseId

    the response ID

    handler

    The signal handler to call Run the given callback whenever the response signal is emitted

  • responseSignal Extension method

    Typed response signal for using the connect(signal:) methods

    Declaration

    Swift

    static var responseSignal: DialogSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::use-header-bar signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyUseHeaderBar(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DialogRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyUseHeaderBar signal is emitted

  • notifyUseHeaderBarSignal Extension method

    Typed notify::use-header-bar signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyUseHeaderBarSignal: DialogSignalName { get }

Dialog Class: DialogProtocol extension (methods and fields)

  • Adds an activatable widget to the action area of a GtkDialog.

    GTK connects a signal handler that will emit the [signalGtk.Dialog::response] signal on the dialog when the widget is activated. The widget is appended to the end of the dialog’s action area.

    If you want to add a non-activatable widget, simply pack it into the action_area field of the GtkDialog struct.

    Declaration

    Swift

    @inlinable
    func addActionWidget<WidgetT>(child: WidgetT, responseId: Int) where WidgetT : WidgetProtocol
  • Adds a button with the given text.

    GTK arranges things so that clicking the button will emit the [signalGtk.Dialog::response] signal with the given response_id. The button is appended to the end of the dialog’s action area. The button widget is returned, but usually you don’t need it.

    Declaration

    Swift

    @inlinable
    func addButton(buttonText: UnsafePointer<CChar>!, responseId: Int) -> WidgetRef!
  • getContentArea() Extension method

    Returns the content area of dialog.

    Declaration

    Swift

    @inlinable
    func getContentArea() -> BoxRef!
  • getHeaderBar() Extension method

    Returns the header bar of dialog.

    Note that the headerbar is only used by the dialog if the [propertyGtk.Dialog:use-header-bar] property is true.

    Declaration

    Swift

    @inlinable
    func getHeaderBar() -> HeaderBarRef!
  • getResponseFor(widget:) Extension method

    Gets the response id of a widget in the action area of a dialog.

    Declaration

    Swift

    @inlinable
    func getResponseFor<WidgetT>(widget: WidgetT) -> Int where WidgetT : WidgetProtocol
  • Gets the widget button that uses the given response ID in the action area of a dialog.

    Declaration

    Swift

    @inlinable
    func getWidgetForResponse(responseId: Int) -> WidgetRef!
  • response(responseId:) Extension method

    Emits the response signal with the given response ID.

    Used to indicate that the user has responded to the dialog in some way.

    Declaration

    Swift

    @inlinable
    func response(responseId: Int)
  • Sets the default widget for the dialog based on the response ID.

    Pressing “Enter” normally activates the default widget.

    Declaration

    Swift

    @inlinable
    func setDefaultResponse(responseId: Int)
  • A convenient way to sensitize/desensitize dialog buttons.

    Calls gtk_widget_set_sensitive (widget,setting) for each widget in the dialog’s action area with the given response_id.

    Declaration

    Swift

    @inlinable
    func setResponseSensitive(responseId: Int, setting: Bool)
  • contentArea Extension method

    Returns the content area of dialog.

    Declaration

    Swift

    @inlinable
    var contentArea: BoxRef! { get }
  • headerBar Extension method

    Returns the header bar of dialog.

    Note that the headerbar is only used by the dialog if the [propertyGtk.Dialog:use-header-bar] property is true.

    Declaration

    Swift

    @inlinable
    var headerBar: HeaderBarRef! { get }
  • parentInstance Extension method

    Undocumented

    Declaration

    Swift

    @inlinable
    var parentInstance: GtkWindow { get }