SwitchProtocol
public protocol SwitchProtocol : ActionableProtocol
GtkSwitch is a “light switch” that has two states: on or off.

The user can control which state should be active by clicking the empty area, or by dragging the handle.
GtkSwitch can also handle situations where the underlying state
changes with a delay. See [signalGtkSwitch::state-set] for details.
CSS nodes
switch
├── label
├── label
╰── slider
GtkSwitch has four css nodes, the main node with the name switch and
subnodes for the slider and the on and off labels. Neither of them is
using any style classes.
Accessibility
GtkSwitch uses the GTK_ACCESSIBLE_ROLE_SWITCH role.
The SwitchProtocol protocol exposes the methods and properties of an underlying GtkSwitch instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see Switch.
Alternatively, use SwitchRef as a lighweight, unowned reference if you already have an instance you just want to use.
-
Untyped pointer to the underlying
GtkSwitchinstance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get } -
switch_ptrDefault implementationTyped pointer to the underlying
GtkSwitchinstance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GtkSwitchinstance.Declaration
Swift
var switch_ptr: UnsafeMutablePointer<GtkSwitch>! { get } -
Required Initialiser for types conforming to
SwitchProtocolDeclaration
Swift
init(raw: UnsafeMutableRawPointer)
-
bind(property:Extension methodto: _: flags: transformFrom: transformTo: ) Bind a
SwitchPropertyNamesource property to a given target object.Declaration
Swift
@discardableResult @inlinable func bind<Q, T>(property source_property: SwitchPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocolParameters
source_propertythe source property to bind
targetthe target object to bind to
target_propertythe target property to bind to
flagsthe flags to pass to the
Bindingtransform_fromValueTransformerto use for forward transformationtransform_toValueTransformerto use for backwards transformationReturn Value
binding reference or
nilin case of an error -
get(property:Extension method) Get the value of a Switch property
Declaration
Swift
@inlinable func get(property: SwitchPropertyName) -> GLibObject.ValueParameters
propertythe property to get the value for
Return Value
the value of the named property
-
set(property:Extension methodvalue: ) Set the value of a Switch property. Note that this will only have an effect on properties that are writable and not construct-only!
Declaration
Swift
@inlinable func set(property: SwitchPropertyName, value v: GLibObject.Value)Parameters
propertythe property to get the value for
Return Value
the value of the named property
-
connect(signal:Extension methodflags: handler: ) Connect a Swift signal handler to the given, typed
SwitchSignalNamesignalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: SwitchSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> IntParameters
signalThe signal to connect
flagsThe connection flags to use
dataA pointer to user data to provide to the callback
destroyDataA
GClosureNotifyC function to destroy the data pointed to byuserDatahandlerThe Swift signal handler (function or callback) to invoke on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
-
connect(signal:Extension methodflags: data: destroyData: signalHandler: ) Connect a C signal handler to the given, typed
SwitchSignalNamesignalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: SwitchSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> IntParameters
signalThe signal to connect
flagsThe connection flags to use
dataA pointer to user data to provide to the callback
destroyDataA
GClosureNotifyC function to destroy the data pointed to byuserDatasignalHandlerThe C function to be called on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
-
onActivate(flags:Extension methodhandler: ) Emitted to animate the switch.
Applications should never connect to this signal, but use the [property
Gtk.Switch:active] property.Note
This represents the underlyingactivatesignalDeclaration
Swift
@discardableResult @inlinable func onActivate(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SwitchRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
handlerThe signal handler to call Run the given callback whenever the
activatesignal is emitted -
activateSignalExtension methodTyped
activatesignal for using theconnect(signal:)methodsDeclaration
Swift
static var activateSignal: SwitchSignalName { get } -
onStateSet(flags:Extension methodhandler: ) Emitted to change the underlying state.
The
state-setsignal is emitted when the user changes the switch position. The default handler keeps the state in sync with the [propertyGtk.Switch:active] property.To implement delayed state change, applications can connect to this signal, initiate the change of the underlying state, and call [method
Gtk.Switch.set_state] when the underlying state change is complete. The signal handler should returntrueto prevent the default handler from running.Visually, the underlying state is represented by the trough color of the switch, while the [property
Gtk.Switch`:active] property is represented by the position of the switch.Note
This represents the underlyingstate-setsignalDeclaration
Swift
@discardableResult @inlinable func onStateSet(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SwitchRef, _ state: Bool) -> Bool) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
statethe new state of the switch
handlertrueto stop the signal emission Run the given callback whenever thestateSetsignal is emitted -
stateSetSignalExtension methodTyped
state-setsignal for using theconnect(signal:)methodsDeclaration
Swift
static var stateSetSignal: SwitchSignalName { get } -
onNotifyActive(flags:Extension methodhandler: ) The notify signal is emitted on an object when one of its properties has its value set through
g_object_set_property(),g_object_set(), et al.Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with
G_PARAM_EXPLICIT_NOTIFY, then any call tog_object_set_property()results innotifybeing emitted, even if the new value is the same as the old. If they did passG_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly callg_object_notify()org_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the
g_signal_connect()call, like this:(C Language Example):
g_signal_connect (text_view->buffer, "notify::paste-target-list", G_CALLBACK (gtk_text_view_target_list_notify), text_view)It is important to note that you must use canonical parameter names as detail strings for the notify signal.
Note
This represents the underlyingnotify::activesignalDeclaration
Swift
@discardableResult @inlinable func onNotifyActive(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SwitchRef, _ pspec: ParamSpecRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
pspecthe
GParamSpecof the property which changed.handlerThe signal handler to call Run the given callback whenever the
notifyActivesignal is emitted -
notifyActiveSignalExtension methodTyped
notify::activesignal for using theconnect(signal:)methodsDeclaration
Swift
static var notifyActiveSignal: SwitchSignalName { get } -
onNotifyState(flags:Extension methodhandler: ) The notify signal is emitted on an object when one of its properties has its value set through
g_object_set_property(),g_object_set(), et al.Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with
G_PARAM_EXPLICIT_NOTIFY, then any call tog_object_set_property()results innotifybeing emitted, even if the new value is the same as the old. If they did passG_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly callg_object_notify()org_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the
g_signal_connect()call, like this:(C Language Example):
g_signal_connect (text_view->buffer, "notify::paste-target-list", G_CALLBACK (gtk_text_view_target_list_notify), text_view)It is important to note that you must use canonical parameter names as detail strings for the notify signal.
Note
This represents the underlyingnotify::statesignalDeclaration
Swift
@discardableResult @inlinable func onNotifyState(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SwitchRef, _ pspec: ParamSpecRef) -> Void) -> IntParameters
flagsFlags
unownedSelfReference to instance of self
pspecthe
GParamSpecof the property which changed.handlerThe signal handler to call Run the given callback whenever the
notifyStatesignal is emitted -
notifyStateSignalExtension methodTyped
notify::statesignal for using theconnect(signal:)methodsDeclaration
Swift
static var notifyStateSignal: SwitchSignalName { get }
-
getActive()Extension methodGets whether the
GtkSwitchis in its “on” or “off” state.Declaration
Swift
@inlinable func getActive() -> Bool -
getState()Extension methodGets the underlying state of the
GtkSwitch.Declaration
Swift
@inlinable func getState() -> Bool -
setActive(isActive:Extension method) Changes the state of
selfto the desired one.Declaration
Swift
@inlinable func setActive(isActive: Bool) -
set(state:Extension method) Sets the underlying state of the
GtkSwitch.Normally, this is the same as [property
Gtk.Switch:active], unless the switch is set up for delayed state changes. This function is typically called from a [signalGtk.Switch::state-set] signal handler.See [signal
Gtk.Switch::state-set] for details.Declaration
Swift
@inlinable func set(state: Bool) -
activeExtension methodWhether the
GtkSwitchwidget is in its on or off state.Declaration
Swift
@inlinable var active: Bool { get nonmutating set } -
stateExtension methodThe backend state that is controlled by the switch.
See [signal
GtkSwitch::state-set] for details.Declaration
Swift
@inlinable var state: Bool { get nonmutating set }
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SwitchProtocol Protocol Reference