SwitchProtocol
public protocol SwitchProtocol : ActionableProtocol
GtkSwitch
is a “light switch” that has two states: on or off.
The user can control which state should be active by clicking the empty area, or by dragging the handle.
GtkSwitch
can also handle situations where the underlying state
changes with a delay. See [signalGtkSwitch::state-set
] for details.
CSS nodes
switch
├── label
├── label
╰── slider
GtkSwitch
has four css nodes, the main node with the name switch and
subnodes for the slider and the on and off labels. Neither of them is
using any style classes.
Accessibility
GtkSwitch
uses the GTK_ACCESSIBLE_ROLE_SWITCH
role.
The SwitchProtocol
protocol exposes the methods and properties of an underlying GtkSwitch
instance.
The default implementation of these can be found in the protocol extension below.
For a concrete class that implements these methods and properties, see Switch
.
Alternatively, use SwitchRef
as a lighweight, unowned
reference if you already have an instance you just want to use.
-
Untyped pointer to the underlying
GtkSwitch
instance.Declaration
Swift
var ptr: UnsafeMutableRawPointer! { get }
-
switch_ptr
Default implementationTyped pointer to the underlying
GtkSwitch
instance.Default Implementation
Return the stored, untyped pointer as a typed pointer to the
GtkSwitch
instance.Declaration
Swift
var switch_ptr: UnsafeMutablePointer<GtkSwitch>! { get }
-
Required Initialiser for types conforming to
SwitchProtocol
Declaration
Swift
init(raw: UnsafeMutableRawPointer)
-
bind(property:
Extension methodto: _: flags: transformFrom: transformTo: ) Bind a
SwitchPropertyName
source property to a given target object.Declaration
Swift
@discardableResult @inlinable func bind<Q, T>(property source_property: SwitchPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocol
Parameters
source_property
the source property to bind
target
the target object to bind to
target_property
the target property to bind to
flags
the flags to pass to the
Binding
transform_from
ValueTransformer
to use for forward transformationtransform_to
ValueTransformer
to use for backwards transformationReturn Value
binding reference or
nil
in case of an error -
get(property:
Extension method) Get the value of a Switch property
Declaration
Swift
@inlinable func get(property: SwitchPropertyName) -> GLibObject.Value
Parameters
property
the property to get the value for
Return Value
the value of the named property
-
set(property:
Extension methodvalue: ) Set the value of a Switch property. Note that this will only have an effect on properties that are writable and not construct-only!
Declaration
Swift
@inlinable func set(property: SwitchPropertyName, value v: GLibObject.Value)
Parameters
property
the property to get the value for
Return Value
the value of the named property
-
connect(signal:
Extension methodflags: handler: ) Connect a Swift signal handler to the given, typed
SwitchSignalName
signalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: SwitchSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> Int
Parameters
signal
The signal to connect
flags
The connection flags to use
data
A pointer to user data to provide to the callback
destroyData
A
GClosureNotify
C function to destroy the data pointed to byuserData
handler
The Swift signal handler (function or callback) to invoke on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
-
connect(signal:
Extension methodflags: data: destroyData: signalHandler: ) Connect a C signal handler to the given, typed
SwitchSignalName
signalDeclaration
Swift
@discardableResult @inlinable func connect(signal s: SwitchSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> Int
Parameters
signal
The signal to connect
flags
The connection flags to use
data
A pointer to user data to provide to the callback
destroyData
A
GClosureNotify
C function to destroy the data pointed to byuserData
signalHandler
The C function to be called on the given signal
Return Value
The signal handler ID (always greater than 0 for successful connections)
-
onActivate(flags:
Extension methodhandler: ) Emitted to animate the switch.
Applications should never connect to this signal, but use the [property
Gtk.Switch:active
] property.Note
This represents the underlyingactivate
signalDeclaration
Swift
@discardableResult @inlinable func onActivate(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SwitchRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
handler
The signal handler to call Run the given callback whenever the
activate
signal is emitted -
activateSignal
Extension methodTyped
activate
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var activateSignal: SwitchSignalName { get }
-
onStateSet(flags:
Extension methodhandler: ) Emitted to change the underlying state.
The
state-set
signal is emitted when the user changes the switch position. The default handler keeps the state in sync with the [propertyGtk.Switch:active
] property.To implement delayed state change, applications can connect to this signal, initiate the change of the underlying state, and call [method
Gtk.Switch.set_state
] when the underlying state change is complete. The signal handler should returntrue
to prevent the default handler from running.Visually, the underlying state is represented by the trough color of the switch, while the [property
Gtk.Switch
`:active] property is represented by the position of the switch.Note
This represents the underlyingstate-set
signalDeclaration
Swift
@discardableResult @inlinable func onStateSet(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SwitchRef, _ state: Bool) -> Bool) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
state
the new state of the switch
handler
true
to stop the signal emission Run the given callback whenever thestateSet
signal is emitted -
stateSetSignal
Extension methodTyped
state-set
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var stateSetSignal: SwitchSignalName { get }
-
onNotifyActive(flags:
Extension methodhandler: ) The notify signal is emitted on an object when one of its properties has its value set through
g_object_set_property()
,g_object_set()
, et al.Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with
G_PARAM_EXPLICIT_NOTIFY
, then any call tog_object_set_property()
results innotify
being emitted, even if the new value is the same as the old. If they did passG_PARAM_EXPLICIT_NOTIFY
, then this signal is emitted only when they explicitly callg_object_notify()
org_object_notify_by_pspec()
, and common practice is to do that only when the value has actually changed.This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the
g_signal_connect()
call, like this:(C Language Example):
g_signal_connect (text_view->buffer, "notify::paste-target-list", G_CALLBACK (gtk_text_view_target_list_notify), text_view)
It is important to note that you must use canonical parameter names as detail strings for the notify signal.
Note
This represents the underlyingnotify::active
signalDeclaration
Swift
@discardableResult @inlinable func onNotifyActive(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SwitchRef, _ pspec: ParamSpecRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
pspec
the
GParamSpec
of the property which changed.handler
The signal handler to call Run the given callback whenever the
notifyActive
signal is emitted -
notifyActiveSignal
Extension methodTyped
notify::active
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var notifyActiveSignal: SwitchSignalName { get }
-
onNotifyState(flags:
Extension methodhandler: ) The notify signal is emitted on an object when one of its properties has its value set through
g_object_set_property()
,g_object_set()
, et al.Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with
G_PARAM_EXPLICIT_NOTIFY
, then any call tog_object_set_property()
results innotify
being emitted, even if the new value is the same as the old. If they did passG_PARAM_EXPLICIT_NOTIFY
, then this signal is emitted only when they explicitly callg_object_notify()
org_object_notify_by_pspec()
, and common practice is to do that only when the value has actually changed.This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the
g_signal_connect()
call, like this:(C Language Example):
g_signal_connect (text_view->buffer, "notify::paste-target-list", G_CALLBACK (gtk_text_view_target_list_notify), text_view)
It is important to note that you must use canonical parameter names as detail strings for the notify signal.
Note
This represents the underlyingnotify::state
signalDeclaration
Swift
@discardableResult @inlinable func onNotifyState(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SwitchRef, _ pspec: ParamSpecRef) -> Void) -> Int
Parameters
flags
Flags
unownedSelf
Reference to instance of self
pspec
the
GParamSpec
of the property which changed.handler
The signal handler to call Run the given callback whenever the
notifyState
signal is emitted -
notifyStateSignal
Extension methodTyped
notify::state
signal for using theconnect(signal:)
methodsDeclaration
Swift
static var notifyStateSignal: SwitchSignalName { get }
-
getActive()
Extension methodGets whether the
GtkSwitch
is in its “on” or “off” state.Declaration
Swift
@inlinable func getActive() -> Bool
-
getState()
Extension methodGets the underlying state of the
GtkSwitch
.Declaration
Swift
@inlinable func getState() -> Bool
-
setActive(isActive:
Extension method) Changes the state of
self
to the desired one.Declaration
Swift
@inlinable func setActive(isActive: Bool)
-
set(state:
Extension method) Sets the underlying state of the
GtkSwitch
.Normally, this is the same as [property
Gtk.Switch:active
], unless the switch is set up for delayed state changes. This function is typically called from a [signalGtk.Switch::state-set
] signal handler.See [signal
Gtk.Switch::state-set
] for details.Declaration
Swift
@inlinable func set(state: Bool)
-
active
Extension methodWhether the
GtkSwitch
widget is in its on or off state.Declaration
Swift
@inlinable var active: Bool { get nonmutating set }
-
state
Extension methodThe backend state that is controlled by the switch.
See [signal
GtkSwitch::state-set
] for details.Declaration
Swift
@inlinable var state: Bool { get nonmutating set }