CellRendererProgressSignalName

public enum CellRendererProgressSignalName : String, SignalNameProtocol

Undocumented

  • This signal gets emitted when the user cancels the process of editing a cell. For example, an editable cell renderer could be written to cancel editing when the user presses Escape.

    See also: gtk_cell_renderer_stop_editing().

    Declaration

    Swift

    case editingCanceled = "editing-canceled"
  • This signal gets emitted when a cell starts to be edited. The intended use of this signal is to do special setup on editable, e.g. adding a GtkEntryCompletion or setting up additional columns in a GtkComboBox.

    See gtk_cell_editable_start_editing() for information on the lifecycle of the editable and a way to do setup that doesn’t depend on the renderer.

    Note that GTK doesn’t guarantee that cell renderers will continue to use the same kind of widget for editing in future releases, therefore you should check the type of editable before doing any specific setup, as in the following example: (C Language Example):

    static void
    text_editing_started (GtkCellRenderer *cell,
                          GtkCellEditable *editable,
                          const char      *path,
                          gpointer         data)
    {
      if (GTK_IS_ENTRY (editable))
        {
          GtkEntry *entry = GTK_ENTRY (editable);
    
          // ... create a GtkEntryCompletion
    
          gtk_entry_set_completion (entry, completion);
        }
    }
    

    Declaration

    Swift

    case editingStarted = "editing-started"
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Declaration

    Swift

    case notify = "notify"
  • Undocumented

    Declaration

    Swift

    case notifyCellBackground = "notify::cell-background"
  • Cell background as a GdkRGBA

    Declaration

    Swift

    case notifyCellBackgroundRgba = "notify::cell-background-rgba"
  • Undocumented

    Declaration

    Swift

    case notifyCellBackgroundSet = "notify::cell-background-set"
  • Undocumented

    Declaration

    Swift

    case notifyEditing = "notify::editing"
  • Undocumented

    Declaration

    Swift

    case notifyHeight = "notify::height"
  • Undocumented

    Declaration

    Swift

    case notifyInverted = "notify::inverted"
  • Undocumented

    Declaration

    Swift

    case notifyIsExpanded = "notify::is-expanded"
  • Undocumented

    Declaration

    Swift

    case notifyIsExpander = "notify::is-expander"
  • Undocumented

    Declaration

    Swift

    case notifyMode = "notify::mode"
  • Setting this to a non-negative value causes the cell renderer to enter “activity mode”, where a block bounces back and forth to indicate that some progress is made, without specifying exactly how much.

    Each increment of the property causes the block to move by a little bit.

    To indicate that the activity has not started yet, set the property to zero. To indicate completion, set the property to G_MAXINT.

    Declaration

    Swift

    case notifyPulse = "notify::pulse"
  • Undocumented

    Declaration

    Swift

    case notifySensitive = "notify::sensitive"
  • The “text” property determines the label which will be drawn over the progress bar. Setting this property to nil causes the default label to be displayed. Setting this property to an empty string causes no label to be displayed.

    Declaration

    Swift

    case notifyText = "notify::text"
  • The “text-xalign” property controls the horizontal alignment of the text in the progress bar. Valid values range from 0 (left) to 1 (right). Reserved for RTL layouts.

    Declaration

    Swift

    case notifyTextXalign = "notify::text-xalign"
  • The “text-yalign” property controls the vertical alignment of the text in the progress bar. Valid values range from 0 (top) to 1 (bottom).

    Declaration

    Swift

    case notifyTextYalign = "notify::text-yalign"
  • The “value” property determines the percentage to which the progress bar will be “filled in”.

    Declaration

    Swift

    case notifyValue = "notify::value"
  • Undocumented

    Declaration

    Swift

    case notifyVisible = "notify::visible"
  • Undocumented

    Declaration

    Swift

    case notifyWidth = "notify::width"
  • Undocumented

    Declaration

    Swift

    case notifyXalign = "notify::xalign"
  • Undocumented

    Declaration

    Swift

    case notifyXpad = "notify::xpad"
  • Undocumented

    Declaration

    Swift

    case notifyYalign = "notify::yalign"
  • Undocumented

    Declaration

    Swift

    case notifyYpad = "notify::ypad"