DropControllerMotionProtocol

public protocol DropControllerMotionProtocol : EventControllerProtocol

GtkDropControllerMotion is an event controller tracking the pointer during Drag-and-Drop operations.

It is modeled after [classGtk.EventControllerMotion] so if you have used that, this should feel really familiar.

This controller is not able to accept drops, use [classGtk.DropTarget] for that purpose.

The DropControllerMotionProtocol protocol exposes the methods and properties of an underlying GtkDropControllerMotion instance. The default implementation of these can be found in the protocol extension below. For a concrete class that implements these methods and properties, see DropControllerMotion. Alternatively, use DropControllerMotionRef as a lighweight, unowned reference if you already have an instance you just want to use.

  • ptr

    Untyped pointer to the underlying GtkDropControllerMotion instance.

    Declaration

    Swift

    var ptr: UnsafeMutableRawPointer! { get }
  • drop_controller_motion_ptr Default implementation

    Typed pointer to the underlying GtkDropControllerMotion instance.

    Default Implementation

    Return the stored, untyped pointer as a typed pointer to the GtkDropControllerMotion instance.

    Declaration

    Swift

    var drop_controller_motion_ptr: UnsafeMutablePointer<GtkDropControllerMotion>! { get }
  • Required Initialiser for types conforming to DropControllerMotionProtocol

    Declaration

    Swift

    init(raw: UnsafeMutableRawPointer)

DropControllerMotion Class

  • Bind a DropControllerMotionPropertyName source property to a given target object.

    Declaration

    Swift

    @discardableResult
    @inlinable
    func bind<Q, T>(property source_property: DropControllerMotionPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocol

    Parameters

    source_property

    the source property to bind

    target

    the target object to bind to

    target_property

    the target property to bind to

    flags

    the flags to pass to the Binding

    transform_from

    ValueTransformer to use for forward transformation

    transform_to

    ValueTransformer to use for backwards transformation

    Return Value

    binding reference or nil in case of an error

  • get(property:) Extension method

    Get the value of a DropControllerMotion property

    Declaration

    Swift

    @inlinable
    func get(property: DropControllerMotionPropertyName) -> GLibObject.Value

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

  • set(property:value:) Extension method

    Set the value of a DropControllerMotion property. Note that this will only have an effect on properties that are writable and not construct-only!

    Declaration

    Swift

    @inlinable
    func set(property: DropControllerMotionPropertyName, value v: GLibObject.Value)

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

DropControllerMotion signals

  • Connect a Swift signal handler to the given, typed DropControllerMotionSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: DropControllerMotionSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    handler

    The Swift signal handler (function or callback) to invoke on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • Connect a C signal handler to the given, typed DropControllerMotionSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: DropControllerMotionSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    signalHandler

    The C function to be called on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • onEnter(flags:handler:) Extension method

    Signals that the pointer has entered the widget.

    Note

    This represents the underlying enter signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onEnter(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DropControllerMotionRef, _ x: Double, _ y: Double) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    x

    coordinates of pointer location

    y

    coordinates of pointer location

    handler

    The signal handler to call Run the given callback whenever the enter signal is emitted

  • enterSignal Extension method

    Typed enter signal for using the connect(signal:) methods

    Declaration

    Swift

    static var enterSignal: DropControllerMotionSignalName { get }
  • onLeave(flags:handler:) Extension method

    Signals that the pointer has left the widget.

    Note

    This represents the underlying leave signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onLeave(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DropControllerMotionRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    handler

    The signal handler to call Run the given callback whenever the leave signal is emitted

  • leaveSignal Extension method

    Typed leave signal for using the connect(signal:) methods

    Declaration

    Swift

    static var leaveSignal: DropControllerMotionSignalName { get }
  • onMotion(flags:handler:) Extension method

    Emitted when the pointer moves inside the widget.

    Note

    This represents the underlying motion signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onMotion(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DropControllerMotionRef, _ x: Double, _ y: Double) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    x

    the x coordinate

    y

    the y coordinate

    handler

    The signal handler to call Run the given callback whenever the motion signal is emitted

  • motionSignal Extension method

    Typed motion signal for using the connect(signal:) methods

    Declaration

    Swift

    static var motionSignal: DropControllerMotionSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::contains-pointer signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyContainsPointer(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DropControllerMotionRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyContainsPointer signal is emitted

  • notifyContainsPointerSignal Extension method

    Typed notify::contains-pointer signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyContainsPointerSignal: DropControllerMotionSignalName { get }
  • onNotifyDrop(flags:handler:) Extension method

    The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::drop signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyDrop(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DropControllerMotionRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyDrop signal is emitted

  • notifyDropSignal Extension method

    Typed notify::drop signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyDropSignal: DropControllerMotionSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::is-pointer signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyIsPointer(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: DropControllerMotionRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyIsPointer signal is emitted

  • notifyIsPointerSignal Extension method

    Typed notify::is-pointer signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyIsPointerSignal: DropControllerMotionSignalName { get }

DropControllerMotion Class: DropControllerMotionProtocol extension (methods and fields)

  • containsPointer() Extension method

    Returns if a Drag-and-Drop operation is within the widget self or one of its children.

    Declaration

    Swift

    @inlinable
    func containsPointer() -> Bool
  • getDrop() Extension method

    Returns the GdkDrop of a current Drag-and-Drop operation over the widget of self.

    Declaration

    Swift

    @inlinable
    func getDrop() -> Gdk.DropRef!
  • drop Extension method

    The ongoing drop operation over the controller’s widget or its descendant.

    If no drop operation is going on, this property returns nil.

    The event controller should not modify the drop, but it might want to query its properties.

    When handling crossing events, this property is updated before [signalGtk.DropControllerMotion::enter], but after [signalGtk.DropControllerMotion::leave] is emitted.

    Declaration

    Swift

    @inlinable
    var drop: Gdk.DropRef! { get }
  • isPointer Extension method

    Returns if a Drag-and-Drop operation is within the widget self, not one of its children.

    Declaration

    Swift

    @inlinable
    var isPointer: Bool { get }