SelectionModelProtocol

public protocol SelectionModelProtocol : ListModelProtocol

GtkSelectionModel is an interface that add support for selection to list models.

This support is then used by widgets using list models to add the ability to select and unselect various items.

GTK provides default implementations of the most common selection modes such as [classGtk.SingleSelection], so you will only need to implement this interface if you want detailed control about how selections should be handled.

A GtkSelectionModel supports a single boolean per item indicating if an item is selected or not. This can be queried via [methodGtk.SelectionModel.is_selected]. When the selected state of one or more items changes, the model will emit the [signalGtk.SelectionModel::selection-changed] signal by calling the [methodGtk.SelectionModel.selection_changed] function. The positions given in that signal may have their selection state changed, though that is not a requirement. If new items added to the model via the items-changed signal are selected or not is up to the implementation.

Note that items added via items-changed may already be selected and no [Gtk.SelectionModelselection-changed] will be emitted for them. So to track which items are selected, it is necessary to listen to both signals.

Additionally, the interface can expose functionality to select and unselect items. If these functions are implemented, GTK’s list widgets will allow users to select and unselect items. However, GtkSelectionModels are free to only implement them partially or not at all. In that case the widgets will not support the unimplemented operations.

When selecting or unselecting is supported by a model, the return values of the selection functions do not indicate if selection or unselection happened. They are only meant to indicate complete failure, like when this mode of selecting is not supported by the model.

Selections may happen asynchronously, so the only reliable way to find out when an item was selected is to listen to the signals that indicate selection.

The SelectionModelProtocol protocol exposes the methods and properties of an underlying GtkSelectionModel instance. The default implementation of these can be found in the protocol extension below. For a concrete class that implements these methods and properties, see SelectionModel. Alternatively, use SelectionModelRef as a lighweight, unowned reference if you already have an instance you just want to use.

  • ptr

    Untyped pointer to the underlying GtkSelectionModel instance.

    Declaration

    Swift

    var ptr: UnsafeMutableRawPointer! { get }
  • selection_model_ptr Default implementation

    Typed pointer to the underlying GtkSelectionModel instance.

    Default Implementation

    Return the stored, untyped pointer as a typed pointer to the GtkSelectionModel instance.

    Declaration

    Swift

    var selection_model_ptr: UnsafeMutablePointer<GtkSelectionModel>! { get }
  • Required Initialiser for types conforming to SelectionModelProtocol

    Declaration

    Swift

    init(raw: UnsafeMutableRawPointer)

SelectionModel signals

  • Connect a Swift signal handler to the given, typed SelectionModelSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: SelectionModelSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    handler

    The Swift signal handler (function or callback) to invoke on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • Connect a C signal handler to the given, typed SelectionModelSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: SelectionModelSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    signalHandler

    The C function to be called on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • Emitted when the selection state of some of the items in model changes.

    Note that this signal does not specify the new selection state of the items, they need to be queried manually. It is also not necessary for a model to change the selection state of any of the items in the selection model, though it would be rather useless to emit such a signal.

    Note

    This represents the underlying selection-changed signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onSelectionChanged(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: SelectionModelRef, _ position: UInt, _ nItems: UInt) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    position

    The first item that may have changed

    nItems

    number of items with changes

    handler

    The signal handler to call Run the given callback whenever the selectionChanged signal is emitted

  • selectionChangedSignal Extension method

    Typed selection-changed signal for using the connect(signal:) methods

    Declaration

    Swift

    static var selectionChangedSignal: SelectionModelSignalName { get }

SelectionModel Interface: SelectionModelProtocol extension (methods and fields)

  • getSelection() Extension method

    Gets the set containing all currently selected items in the model.

    This function may be slow, so if you are only interested in single item, consider using [methodGtk.SelectionModel.is_selected] or if you are only interested in a few, consider [methodGtk.SelectionModel.get_selection_in_range].

    Declaration

    Swift

    @inlinable
    func getSelection() -> BitsetRef!
  • Gets the set of selected items in a range.

    This function is an optimization for [methodGtk.SelectionModel.get_selection] when you are only interested in part of the model’s selected state. A common use case is in response to the [signalGtk.SelectionModel::selection-changed] signal.

    Declaration

    Swift

    @inlinable
    func getSelectionInRange(position: Int, nItems: Int) -> BitsetRef!
  • isSelected(position:) Extension method

    Checks if the given item is selected.

    Declaration

    Swift

    @inlinable
    func isSelected(position: Int) -> Bool
  • selectAll() Extension method

    Requests to select all items in the model.

    Declaration

    Swift

    @inlinable
    func selectAll() -> Bool
  • Requests to select an item in the model.

    Declaration

    Swift

    @inlinable
    func selectItem(position: Int, unselectRest: Bool) -> Bool
  • Requests to select a range of items in the model.

    Declaration

    Swift

    @inlinable
    func selectRange(position: Int, nItems: Int, unselectRest: Bool) -> Bool
  • Helper function for implementations of GtkSelectionModel.

    Call this when a the selection changes to emit the [signalGtk.SelectionModel::selection-changed] signal.

    Declaration

    Swift

    @inlinable
    func selectionChanged(position: Int, nItems: Int)
  • setSelection(selected:mask:) Extension method

    Make selection changes.

    This is the most advanced selection updating method that allows the most fine-grained control over selection changes. If you can, you should try the simpler versions, as implementations are more likely to implement support for those.

    Requests that the selection state of all positions set in mask be updated to the respective value in the selected bitmask.

    In pseudocode, it would look something like this:

    for (i = 0; i &lt; n_items; i++)
      {
        // don't change values not in the mask
        if (!gtk_bitset_contains (mask, i))
          continue;
    
        if (gtk_bitset_contains (selected, i))
          select_item (i);
        else
          unselect_item (i);
      }
    
    gtk_selection_model_selection_changed (model,
                                           first_changed_item,
                                           n_changed_items);
    

    mask and selected must not be modified. They may refer to the same bitset, which would mean that every item in the set should be selected.

    Declaration

    Swift

    @inlinable
    func setSelection<BitsetT>(selected: BitsetT, mask: BitsetT) -> Bool where BitsetT : BitsetProtocol
  • unselectAll() Extension method

    Requests to unselect all items in the model.

    Declaration

    Swift

    @inlinable
    func unselectAll() -> Bool
  • unselectItem(position:) Extension method

    Requests to unselect an item in the model.

    Declaration

    Swift

    @inlinable
    func unselectItem(position: Int) -> Bool
  • Requests to unselect a range of items in the model.

    Declaration

    Swift

    @inlinable
    func unselectRange(position: Int, nItems: Int) -> Bool
  • selection Extension method

    Gets the set containing all currently selected items in the model.

    This function may be slow, so if you are only interested in single item, consider using [methodGtk.SelectionModel.is_selected] or if you are only interested in a few, consider [methodGtk.SelectionModel.get_selection_in_range].

    Declaration

    Swift

    @inlinable
    var selection: BitsetRef! { get }