ButtonProtocol

public protocol ButtonProtocol : ActionableProtocol

The GtkButton widget is generally used to trigger a callback function that is called when the button is pressed.

An example GtkButton

The GtkButton widget can hold any valid child widget. That is, it can hold almost any other standard GtkWidget. The most commonly used child is the GtkLabel.

CSS nodes

GtkButton has a single CSS node with name button. The node will get the style classes .image-button or .text-button, if the content is just an image or label, respectively. It may also receive the .flat style class. When activating a button via the keyboard, the button will temporarily gain the .keyboard-activating style class.

Other style classes that are commonly used with GtkButton include .suggested-action and .destructive-action. In special cases, buttons can be made round by adding the .circular style class.

Button-like widgets like [classGtk.ToggleButton], [classGtk.MenuButton], [classGtk.VolumeButton], [classGtk.LockButton], [classGtk.ColorButton] or [classGtk.FontButton] use style classes such as .toggle, .popup, .scale, .lock, .color on the button node to differentiate themselves from a plain GtkButton.

Accessibility

GtkButton uses the GTK_ACCESSIBLE_ROLE_BUTTON role.

The ButtonProtocol protocol exposes the methods and properties of an underlying GtkButton instance. The default implementation of these can be found in the protocol extension below. For a concrete class that implements these methods and properties, see Button. Alternatively, use ButtonRef as a lighweight, unowned reference if you already have an instance you just want to use.

  • ptr

    Untyped pointer to the underlying GtkButton instance.

    Declaration

    Swift

    var ptr: UnsafeMutableRawPointer! { get }
  • button_ptr Default implementation

    Typed pointer to the underlying GtkButton instance.

    Default Implementation

    Return the stored, untyped pointer as a typed pointer to the GtkButton instance.

    Declaration

    Swift

    var button_ptr: UnsafeMutablePointer<GtkButton>! { get }
  • Required Initialiser for types conforming to ButtonProtocol

    Declaration

    Swift

    init(raw: UnsafeMutableRawPointer)

Button Class

  • Bind a ButtonPropertyName source property to a given target object.

    Declaration

    Swift

    @discardableResult
    @inlinable
    func bind<Q, T>(property source_property: ButtonPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocol

    Parameters

    source_property

    the source property to bind

    target

    the target object to bind to

    target_property

    the target property to bind to

    flags

    the flags to pass to the Binding

    transform_from

    ValueTransformer to use for forward transformation

    transform_to

    ValueTransformer to use for backwards transformation

    Return Value

    binding reference or nil in case of an error

  • get(property:) Extension method

    Get the value of a Button property

    Declaration

    Swift

    @inlinable
    func get(property: ButtonPropertyName) -> GLibObject.Value

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

  • set(property:value:) Extension method

    Set the value of a Button property. Note that this will only have an effect on properties that are writable and not construct-only!

    Declaration

    Swift

    @inlinable
    func set(property: ButtonPropertyName, value v: GLibObject.Value)

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

Button signals

  • Connect a Swift signal handler to the given, typed ButtonSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: ButtonSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    handler

    The Swift signal handler (function or callback) to invoke on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • Connect a C signal handler to the given, typed ButtonSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: ButtonSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    signalHandler

    The C function to be called on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • onActivate(flags:handler:) Extension method

    Emitted to animate press then release.

    This is an action signal. Applications should never connect to this signal, but use the [signalGtk.Button::clicked] signal.

    Note

    This represents the underlying activate signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onActivate(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ButtonRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    handler

    The signal handler to call Run the given callback whenever the activate signal is emitted

  • activateSignal Extension method

    Typed activate signal for using the connect(signal:) methods

    Declaration

    Swift

    static var activateSignal: ButtonSignalName { get }
  • onClicked(flags:handler:) Extension method

    Emitted when the button has been activated (pressed and released).

    Note

    This represents the underlying clicked signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onClicked(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ButtonRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    handler

    The signal handler to call Run the given callback whenever the clicked signal is emitted

  • clickedSignal Extension method

    Typed clicked signal for using the connect(signal:) methods

    Declaration

    Swift

    static var clickedSignal: ButtonSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::child signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyChild(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ButtonRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyChild signal is emitted

  • notifyChildSignal Extension method

    Typed notify::child signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyChildSignal: ButtonSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::has-frame signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyHasFrame(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ButtonRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyHasFrame signal is emitted

  • notifyHasFrameSignal Extension method

    Typed notify::has-frame signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyHasFrameSignal: ButtonSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::icon-name signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyIconName(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ButtonRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyIconName signal is emitted

  • notifyIconNameSignal Extension method

    Typed notify::icon-name signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyIconNameSignal: ButtonSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::label signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyLabel(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ButtonRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyLabel signal is emitted

  • notifyLabelSignal Extension method

    Typed notify::label signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyLabelSignal: ButtonSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::use-underline signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyUseUnderline(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ButtonRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyUseUnderline signal is emitted

  • notifyUseUnderlineSignal Extension method

    Typed notify::use-underline signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyUseUnderlineSignal: ButtonSignalName { get }

Button Class: ButtonProtocol extension (methods and fields)

  • getChild() Extension method

    Gets the child widget of button.

    Declaration

    Swift

    @inlinable
    func getChild() -> WidgetRef!
  • getHasFrame() Extension method

    Returns whether the button has a frame.

    Declaration

    Swift

    @inlinable
    func getHasFrame() -> Bool
  • getIconName() Extension method

    Returns the icon name of the button.

    If the icon name has not been set with [methodGtk.Button.set_icon_name] the return value will be nil. This will be the case if you create an empty button with [ctorGtk.Button.new] to use as a container.

    Declaration

    Swift

    @inlinable
    func getIconName() -> String!
  • getLabel() Extension method

    Fetches the text from the label of the button.

    If the label text has not been set with [methodGtk.Button.set_label] the return value will be nil. This will be the case if you create an empty button with [ctorGtk.Button.new] to use as a container.

    Declaration

    Swift

    @inlinable
    func getLabel() -> String!
  • getUseUnderline() Extension method

    gets whether underlines are interpreted as mnemonics.

    See [methodGtk.Button.set_use_underline].

    Declaration

    Swift

    @inlinable
    func getUseUnderline() -> Bool
  • set(child:) Extension method

    Sets the child widget of button.

    Note that by using this API, you take full responsibility for setting up the proper accessibility label and description information for button. Most likely, you’ll either set the accessibility label or description for button explicitly, or you’ll set a labelled-by or described-by relations from child to button.

    Declaration

    Swift

    @inlinable
    func set(child: WidgetRef? = nil)
  • set(child:) Extension method

    Sets the child widget of button.

    Note that by using this API, you take full responsibility for setting up the proper accessibility label and description information for button. Most likely, you’ll either set the accessibility label or description for button explicitly, or you’ll set a labelled-by or described-by relations from child to button.

    Declaration

    Swift

    @inlinable
    func set<WidgetT>(child: WidgetT?) where WidgetT : WidgetProtocol
  • set(hasFrame:) Extension method

    Sets the style of the button.

    Buttons can has a flat appearance or have a frame drawn around them.

    Declaration

    Swift

    @inlinable
    func set(hasFrame: Bool)
  • set(iconName:) Extension method

    Adds a GtkImage with the given icon name as a child.

    If button already contains a child widget, that child widget will be removed and replaced with the image.

    Declaration

    Swift

    @inlinable
    func set(iconName: UnsafePointer<CChar>!)
  • set(label:) Extension method

    Sets the text of the label of the button to label.

    This will also clear any previously set labels.

    Declaration

    Swift

    @inlinable
    func set(label: UnsafePointer<CChar>!)
  • set(useUnderline:) Extension method

    Sets whether to use underlines as mnemonics.

    If true, an underline in the text of the button label indicates the next character should be used for the mnemonic accelerator key.

    Declaration

    Swift

    @inlinable
    func set(useUnderline: Bool)
  • child Extension method

    The child widget.

    Declaration

    Swift

    @inlinable
    var child: WidgetRef! { get nonmutating set }
  • hasFrame Extension method

    Returns whether the button has a frame.

    Declaration

    Swift

    @inlinable
    var hasFrame: Bool { get nonmutating set }
  • iconName Extension method

    Returns the icon name of the button.

    If the icon name has not been set with [methodGtk.Button.set_icon_name] the return value will be nil. This will be the case if you create an empty button with [ctorGtk.Button.new] to use as a container.

    Declaration

    Swift

    @inlinable
    var iconName: String! { get nonmutating set }
  • label Extension method

    Text of the label inside the button, if the button contains a label widget.

    Declaration

    Swift

    @inlinable
    var label: String! { get nonmutating set }
  • useUnderline Extension method

    gets whether underlines are interpreted as mnemonics.

    See [methodGtk.Button.set_use_underline].

    Declaration

    Swift

    @inlinable
    var useUnderline: Bool { get nonmutating set }