ATContextProtocol

public protocol ATContextProtocol : ObjectProtocol

GtkATContext is an abstract class provided by GTK to communicate to platform-specific assistive technologies API.

Each platform supported by GTK implements a GtkATContext subclass, and is responsible for updating the accessible state in response to state changes in GtkAccessible.

The ATContextProtocol protocol exposes the methods and properties of an underlying GtkATContext instance. The default implementation of these can be found in the protocol extension below. For a concrete class that implements these methods and properties, see ATContext. Alternatively, use ATContextRef as a lighweight, unowned reference if you already have an instance you just want to use.

  • ptr

    Untyped pointer to the underlying GtkATContext instance.

    Declaration

    Swift

    var ptr: UnsafeMutableRawPointer! { get }
  • at_context_ptr Default implementation

    Typed pointer to the underlying GtkATContext instance.

    Default Implementation

    Return the stored, untyped pointer as a typed pointer to the GtkATContext instance.

    Declaration

    Swift

    var at_context_ptr: UnsafeMutablePointer<GtkATContext>! { get }
  • Required Initialiser for types conforming to ATContextProtocol

    Declaration

    Swift

    init(raw: UnsafeMutableRawPointer)

ATContext Class

  • Bind a ATContextPropertyName source property to a given target object.

    Declaration

    Swift

    @discardableResult
    @inlinable
    func bind<Q, T>(property source_property: ATContextPropertyName, to target: T, _ target_property: Q, flags f: BindingFlags = .default, transformFrom transform_from: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }, transformTo transform_to: @escaping GLibObject.ValueTransformer = { $0.transform(destValue: $1) }) -> BindingRef! where Q : PropertyNameProtocol, T : ObjectProtocol

    Parameters

    source_property

    the source property to bind

    target

    the target object to bind to

    target_property

    the target property to bind to

    flags

    the flags to pass to the Binding

    transform_from

    ValueTransformer to use for forward transformation

    transform_to

    ValueTransformer to use for backwards transformation

    Return Value

    binding reference or nil in case of an error

  • get(property:) Extension method

    Get the value of a ATContext property

    Declaration

    Swift

    @inlinable
    func get(property: ATContextPropertyName) -> GLibObject.Value

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

  • set(property:value:) Extension method

    Set the value of a ATContext property. Note that this will only have an effect on properties that are writable and not construct-only!

    Declaration

    Swift

    @inlinable
    func set(property: ATContextPropertyName, value v: GLibObject.Value)

    Parameters

    property

    the property to get the value for

    Return Value

    the value of the named property

ATContext signals

  • Connect a Swift signal handler to the given, typed ATContextSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: ATContextSignalName, flags f: ConnectFlags = ConnectFlags(0), handler h: @escaping SignalHandler) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    handler

    The Swift signal handler (function or callback) to invoke on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • Connect a C signal handler to the given, typed ATContextSignalName signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func connect(signal s: ATContextSignalName, flags f: ConnectFlags = ConnectFlags(0), data userData: gpointer!, destroyData destructor: GClosureNotify? = nil, signalHandler h: @escaping GCallback) -> Int

    Parameters

    signal

    The signal to connect

    flags

    The connection flags to use

    data

    A pointer to user data to provide to the callback

    destroyData

    A GClosureNotify C function to destroy the data pointed to by userData

    signalHandler

    The C function to be called on the given signal

    Return Value

    The signal handler ID (always greater than 0 for successful connections)

  • Emitted when the attributes of the accessible for the GtkATContext instance change.

    Note

    This represents the underlying state-change signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onStateChange(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ATContextRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    handler

    The signal handler to call Run the given callback whenever the stateChange signal is emitted

  • stateChangeSignal Extension method

    Typed state-change signal for using the connect(signal:) methods

    Declaration

    Swift

    static var stateChangeSignal: ATContextSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::accessible signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyAccessible(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ATContextRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyAccessible signal is emitted

  • notifyAccessibleSignal Extension method

    Typed notify::accessible signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyAccessibleSignal: ATContextSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::accessible-role signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyAccessibleRole(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ATContextRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyAccessibleRole signal is emitted

  • notifyAccessibleRoleSignal Extension method

    Typed notify::accessible-role signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyAccessibleRoleSignal: ATContextSignalName { get }
  • The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

    Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to g_object_set_property() results in notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

    This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

    (C Language Example):

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)
    

    It is important to note that you must use canonical parameter names as detail strings for the notify signal.

    Note

    This represents the underlying notify::display signal

    Declaration

    Swift

    @discardableResult
    @inlinable
    func onNotifyDisplay(flags: ConnectFlags = ConnectFlags(0), handler: @escaping (_ unownedSelf: ATContextRef, _ pspec: ParamSpecRef) -> Void) -> Int

    Parameters

    flags

    Flags

    unownedSelf

    Reference to instance of self

    pspec

    the GParamSpec of the property which changed.

    handler

    The signal handler to call Run the given callback whenever the notifyDisplay signal is emitted

  • notifyDisplaySignal Extension method

    Typed notify::display signal for using the connect(signal:) methods

    Declaration

    Swift

    static var notifyDisplaySignal: ATContextSignalName { get }

ATContext Class: ATContextProtocol extension (methods and fields)